I'm just pointing out that it's probably at least slightly more than a simple prototype, but that the amount of work above that could be a little or could be a lot (since I've worked in game development, and know that the prototype phase and alpha phase differs for projects). That's all.
I'm not exactly optimistic about this, as I'm skeptical too. I like Al Lowe and Josh Mandel's work, but don't really trust Paul Trowe's methods of managing things (I'm the one who wrote the mixnmojo.com article BTW).
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Last edited by Jennifer; 02/04/2013 at 04:20 am.
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