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Old 02/14/2013, 06:00 pm   #4
ryannumber1gamer
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I got to agree that trying to focus on just Story and trying to get away from puzzles is a bad idea. Let's face it, Yes TWD was a great game and its great that TTG are becoming noticed but Removing the puzzles is a bad idea. BTTF had easier puzzles and yes while in my opinion the story was good and i didn't mind the puzzles, loads of people wanted harder puzzles. Then Jurassic Park came out and i don't think i need to explain this one but if the main problem was that it focused too much on QTE's.

TWD did manage to find a good balance between QTE's, and exploring. But let's face it, this formula is not going to work for every game. Because while i did like TWD, it won't exactly work for games like Sam & Max, Monkey Island,Puzzle Agent,Strong Bad etc and that's a problem because some series were left on open endings or cliffhangers. Tales of Monkey Island had Morgan make a deal with the Voodoo lady and brings her Lechuck. BTTF had 3 future Marty's come and Doc and Marty needing to do something to fix the timestream fast. .

What i'm trying to say is that removing gameplay and just trying to make a game on story would be a very bad idea. We all know how it went last time it happened (Jurassic Park).
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Somewhere deep in the Caribbean...
Sam:Hey little buddy where did you get this ship?
Max:I got it off some guy waving his arms around
Sam:Then who is that guy over there?
Max:I don't know Sam but should we make him walk the deck?
Sam:Can't think of a reason not too.

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