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Originally Posted by Secret Fawful
Many player characters(more than three), many player stories, real time environments (The Last Express is the only one?), less linear narratives, new interfaces that change the way you solve puzzles, etc.
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That's all well and good. I agree. But Telltale are focusing solely on story by cutting out puzzles, something inherent to adventure games. And we already know they've cut out exploring as well. Notice I used the words "better" and "evolve" in quotes because their idea of "evolution" is to remove puzzles and just flash more (of the) story in your face with the camera angles and cinematic sequences. I'm referring specifically to the way Telltale are trying to "evolve" adventures with story. I'm not necessarily saying adventures can't evolve, I'm just saying that what they call evolution I call devolution. I still submit that story was never missing in adventures and Telltale haven't upped the ante in that regard, they've just advertised it more.
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There is a lot more innovation within, say, LucasArts games than you may have noticed, because some of it is just a throw-away joke. Something as simple as changing the verbs you use can change everything about how you have to solve the game. People think that the only verbs are Look, Talk, Use, and Move, or synonyms of those. NOPE. WRONG. DUMB.
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Again, I agree.
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Originally Posted by corruptbiggins
I've never known a more whiny set of fans than adventure game fans, a group so set in their ways that the slightest change, the smallest possibility of a different way of doing things and you're all up in arms. And then there's the people who love to dance on graves pointing and laughing while saying I was right and the people who don't agree are just sheep to be ignored.
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I'm not set in my ways I'm just against removing one of the singular most defining aspects of Adventure Games: the puzzles. Maybe there is a way to advance it beyond what was done in the 90s, but Telltale are barking up the wrong tree, as has everyone else who's tried to "evolve the genre". Nobody has gotten it right yet. If there is a way, we haven't found it yet. At the end of the day, Telltale's approach isn't the one I'm too fond of. And it's not advancement. Advancement requires adding something. They're not adding, they're taking away and trying to take our attention off of it by shining all their bright neon lights at what they are putting all their ability into.