Originally Posted by anonymau5
Borderlands 2 had a LOT of money to spend to work on graphics. Telltale, however, doesn't. Graphics are the one thing that you NEED lots of money to do well in a video game. Every other aspect can be handled by a lot of dedication and hard work, but if you want even DECENT graphics on your game you're going to have to either invest boat loads of money, or do it in sprites, and I think we can all agree that 16 bit TWD wouldn't be as touching.
It doesn't cost $20,000,000 to make a few detailed textures. If a modder can do it in a couple of days, shouldn't a trained team of artists be able to match it at the very least? I would like to see 2048x2048 textures on the main characters and 1024x1024 on zombies, that's it.
I listed a lot of advanced effects earlier that could improve the game graphically simply because some of the more hardcore fans don't seem to realize that the game's visuals aren't "perfect", there is a lot of room for improvement. I know it isn't very realistic to expect a small team to accomplish all of that, especially in a really old engine.
Anyways, it doesn't cost THAT much money to modernize your game, assuming you are using a powerful engine. Some examples of low-budget (relatively) games that were created with state-of-the-art graphics are Metro 2033, the S.T.A.L.K.E.R games, and The Witcher 2. Telltale is not, however, using a powerful engine, so they would either have to create a new engine, or license a new one. No one really expects them to do that, but they can still do basic things like improve textures, shadowmaps, LOD distance, terrain density, animation, etc.