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Originally Posted by thesporkman
So... It sounds like the choice mechanic in Fables is going to be more of a two-sided Paragon-Renegade thing. Possibly.
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That sounds quite interesting actually. And, personally I didn't mind that The Walking Dead's choices didn't affect the outcome, as they did affect the character's relationships (and I liked that the characters responded realistically to you being a jerk to them (or vice-versa). It's something that I've wished for years that adventure games would do [ever since Shenmue when Ryo was a jerk to the girls he met and you didn't have any freedom to change that]).
This choice (if that is indeed what they're planning) sounds interesting too, since it will affect Bigby as a character, but also the people he encounters. If seems to be kind of like how people tried to make a "good" Lee and a "jerk" Lee. But with more of an emphasis by the designers on that point, if done right, we could have a more dramatic difference between one and the other.