Hey guys, Chris here from Himalaya. Yeah, rest-assured, that should we reach our funding goal, we'll definitely be revisiting all the backgrounds and sharpening the details up in some of them!
The forest screens in particular are a bit blurry because those assets (trees, rocks, bushes, towers etc.) were made in bulk and resized dynamically by the AGS engine. We'll probably scale them manually to various sizes and edit more details into them at a later date.
Yep, JP Selwood is the same artist who worked on the backgrounds for our King's Quest remakes. He's actually just finished a new high-res background piece for Mage's Initiation which I think is really going to blow people's socks off. We plan to show that in forthcoming update!
No worries, we're listening to all the feedback and (assuming we hit the target goal and some stretch goals pertaining to artwork) we'll be re-examining all of these things. We've always been all about polishing our games up to the optimal level, so we'll do what we can to meet expectations.
Cheers for your support!
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