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Old 03/04/2013, 12:41 pm   #17
Mark$man
Stranger Danger
 
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Join Date: Jan 2013
Location: New Jersey
Posts: 910
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Quote:
Originally Posted by McLuvn TWDG View Post
I like the idea of unusual weapons. the mp3 grenade. spike pits and a whistle.
and no one ever stays to defend their place...when its over run. start slaughtering the intruders. when they ran from the Dairy...i was like WTF!? they thought it was safe before the cannibals...well...all the cannibals are dead. keep the place.

so a "hold your ground" scene would be nice. it would be great if it was a lead a group of many/few/none and the holding of the place meant keeping some alive and not others. then having to deal with others in the group wanting to leave but talking them out of it.

I told Clem to keep moving...so this is contradictory to what i feel was best for her.
the one good thing i heard Lilly say was that she would leave when they had too. not because of a dream of a better place.

also...why doesn't anyone ever just hide? just hide and shut the F up. seriously...if your in a good spot to hide...wont walkers drift by like on the highway with the herd?
No. On the highway the walkers did find Sophia. They can smell living things too. Also, the farm was completely overrun with walkers, the animals would die, leaving naught but crops, because I wouldn't want to eat human meat.
Also, the generator was destroyed, meaning the walkers could get through. Also have to take account the bandits, who were dealing with the St. John's. Can't survive against all that. There were WAY too many bandits to handle.
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