Quote:
Originally Posted by anonymau5
Yeah, I do agree, just the idea was a little funny. I think the first season was a little weak on game play and very heavy on story, which just gave ammunition to all of it's critics. Minigames might be used to add a little more of things to do. As long as it's optional, of course.
Perhaps the game could track all of the decisions we make with a person, make it not a binary scale of "this person likes you" and "this person wants you to die in a fire" like big decisions (Saving Kenny's son) could really change your relationship with a person a lot, while small decisions (Trying to avoid a fight with Larry in episode one) would change your relationship a small amount. And doing a mini game with them or doing a side quest for them (Helping Carley with the batteries) would change your relationship the smallest amount.
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Like in Dragon age, but i think that "Clementine endorses +5" would be...strange.
In TWD I like that the relations between the characters are not measured in figures.
But a little mini games would be nice for gameplay. The main thing that it must be not necessary ( as search batteries).
For example: Your camp in the supermarket. You and your people planning to make a sortie to look for food or to rob bandits, no matter what it would be.
You've finished planning, your mission will start on the following morning, and now you have free time. To start a new Chapter of the episode (the mission which you planned) you need to lie down to sleep (click on the sleeping bag).
But you can talk to someone from a group, or play a game of poker with smb, or for example the one man in the group got the last candy, he will give it to you, if you can defeat him in armwrestling (QQQQQQQQQQQQ E - very difficult, as like killing a stranger ). This candy you can present to Clem.