Before anyone starts hating me, please read the post to the end, thanks.
I see it that way:
It should depend on how the player plays, if I take good care of her overall, not only depending on 1 decision, but depending on hours of decisions, she will live, and if I don't she dies, if I teach her to never loose hope, to stay focused, careful, and to be ready to pull the trigger if necessary, she'll obviously make it, if for example she runs off once again, and I don't tell her, that she should always have backup in dangerous situations, and should observe her surrounding before just entering, but simply tell her "great job" instead of "you did good, but be more careful next time" she won't learn, to be careful, which will get her killed in the ending.
I simply want a non-canon ending, I want my choices to matter, and I want her to live, but only if I take good care of her, and educate her well. So that the "survival training" we had with her would matter, and the last words from Lee etc.
/edit: If they can't make it depending on choices, I'd rather have a canon Clementine alive ending, than a Clementine dead ending. Seriously TellTale, please don't kill her. I said please....
The cure is a lie!
Oh what I wouldn't do to protect Clementine.
"Got bit, fever hit, world's gone to shit, might as well quit."
"We were STARVING, and it was COLD!" - "so MY
FAMILY STARVED IN THE COLD!"
"Thou shall not fear the terror by night, nor the arrow that flies by day, nor the pestillence, that walketh darkness, nor the destruction, that wastes noon day." - Hershel Greene