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Old 11/13/2004, 08:06 am   #8
Burn
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If I was selling a game the only thing I would put a copy protection on it for would be to prevent piracy. That way the consumers have to buy copies from me. As soon as it's off the market I could release a copy protection disabling program or something like that. It would send piracy through the roof, but for a off the market game. That's what annoys me. You have a game that the developer will probably never make a scent from again, if you loose that copy, you can just about say goodbye to the game. I have used backups before,and when i haven't it has been easy to get pirated,(ARRRRR JIM LAD,) copies from the net. This is what's usefull about no copy protection.
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