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Old 10/20/2006, 08:52 am   #4
cocomonk22
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TellTale could always implement something similar to the "Mega-Monkey" mode of MI games.

PnC Adventure Game puzzles during the early 90s were just so rewarding when you finally solved them, with the actual solution seeming to be so obvious that you can't believe it took you so long to figure them out.

It wasn't that the method of solving the puzzles was complex; it was that a lot of times the solution was just crazy enough to work, such as in HtR when Max gets in the plastic fish in the World of Fish, is picked up in a helicopter, and taken to the World's Largest Ball of Twine restaurant to get 'a piece of string'.

Puzzles aren't hard, they are just challenging to your creativity.
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