First up, congrats on the XBLA release. Here’s hoping it brings a brand new audience to the adventure genre… incentivising developers such as Tell Tale and Lucasarts to invest (or re-invest in the case of Lucasarts) in this much loved game format.
I’m actually a bit surprised this thread hasn’t grown pages in length… seems that either no one has downloaded the XBLA version, no one has any comment, or they are all too busy playing to provide any feedback

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Anyway, I wanted to try to give you guys some constructive feedback and I’d be interested to know if others agree/disagree with my comments.
First up a confession…. My heart lays with Sam and Max, which is second only to Full Throttle (oh and Monkey Island) as my favourite game of all time . Indeed the only reasons I downloaded W&G on XBLA was because
a). I’m an Adventure starved gamer,
b). My PC hasn’t been upgraded for over 3 years and is a bit too anti-social now that I have kids. XBLA however makes for a preferable experience
c). I wanted to do my bit by purchasing this game to persuaded you guys to continue investing in (and developing) both the adventure genre AND XBLA as a distribution platform.
Yes I am desperate to see Sam and Max on XBLA (just a sniff of a date would be so welcome… please!?), however I have to say I was pleasantly surprised by W&G. I have just started Act 3 and I have to say am really enjoying the format and humour

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The good bits…
- The humour
- The art/sound design
- The story is fun and typical of a W&G animated feature
- The episodic nature, availability on XBLA and very reasonable 800 point price tag (1,200 would have put off some ‘newbies’ to the genre I think)
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The not so good bits… (not taking away from what you’ve done, just trying to provide some feedback to consider)
- The gameplay is prone to bad frame rate and sound skips/stutters and glitches. Hopefully you can ‘tweak’ the engine a bit to help resolve these for future releases.
- The control interface is ok, but not great. I am not sure if I would have preferred a point/click interface (or indeed if the PC was pint/click?). The interface actually reminded me of Grim Fandango a bit, maybe I’m just trying to cling on to the past. I suspect point/click is just unworkable on a gamepad, hence the decision
- Movement controls would really really benefit from utilising the analogue sensitivity of the 360 gamepad (i.e. smaller movement to creep, further to walk, full movement to run).
- The use of white boxes and white text for objects/interactions makes it far too difficult to see/read. Perhaps it’s just me, but I’ve played it on both a 32” and 50” HD screen as 1080p and found it equally as difficult to read object text or see the highlight boxes, against the bright/light art style. Perhaps if you are sat inches from the screen this is fine, but remember that most people will be playing their Xbox from several feet away. Might I suggest you either try a different colour (dark blue?), outline the white text/lines with a colour (black/dark blue?) or better still provide a cursor colour slider in the options menu so the user can set his/her preference?
- On a similar topic, a larger (user configurable) font for the object text would be useful. Also, maybe try positing the text differently over the object/item in question so as to draw the eye to that area?
- The Object descriptions are somewhat lacking. For example, in Act 3 to unlock an achievement I need to not pick up Gorgonzola. However the object description when highlighting the various pieces of cheese provides no indication as to what type it is. this was fine in the old point/click days of ‘examining’ and ‘object’ to find out exactly what it was prior to ‘picking it up’, ’using it’, etc.., but the new interface doesn’t offer that flexibility of command. As such, when I click it I automatically pick it up, and only when it’s in my inventory is it identified as Gorgonzola. Hope that makes sense, as this is rather annoying.
- On that topic (and having not played the PC version), are the object/item interactions supposed to be so dumbed down? Where is my ‘Look at’, ‘examine’, ‘Pick up, ‘Move’, etc options? Seems that all I can do is one thing with each item? Will Sam and Max be like this? Half the humour was in trying all the ways to interact with an object/item and getting all the funny remarks (“why would I want to do that”, “I can’t pick this up”, “what would I do with a rubber chicken”, “etc..”
- Having not completed the game yet, it’s possible this comment is ungrounded. However, given that many achievements are missable (made up word
)) in the first play through (the snail one for example), I think it would make sense to allow the player upon completing the game, the opportunity to play individual Acts again (without relying on them using bookmarks for each act – which is the approach I’m having to take). Having to re-play the game to get these will be rather annoying
- Why no conversation trails? Is this simply a design choice for W&G? Does Sam & Max have conversation trails? Again half the fun for me in an adventure game is trying out all the different questions/responses
- Whilst 800 MS points is a good price point, will XBLA users be able to benefit from cheaper later episodes if they have one/all of the previous episodes? You allude to this in the release announcement blog, however it is unclear if you are suggesting that PC users will continue to benefit from ‘discounts’, or XBLA users as well?
Anyway, I hope these comments are read and perhaps even responded to (by others if not Tell Tale themselves). I’d also be really interested to see some stats around downloads PC ‘V’ XBLA (for the full release as well as demo)… if only so I can rest easy that Sam and Max will actually make it onto XBLA

) Of course, I would not seriously expect you guys to divulge such information

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Keep up the good work!
‘Scoob’