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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 06/01/2009, 02:12 pm   #21
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Quote:
Originally Posted by Guybrush Threepwood View Post
Gamespot reads the following:
explored using the Nunchuk and pointer on the Wii or the keyboard and mouse if you're playing on the PC.

Which I guess means it's going to be the Wallace & Gromit control scheme.
Argh, please no.
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Old 06/01/2009, 02:16 pm   #22
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Oh...drat. Well there goes my theory. But it does say Nunchuk AND Wii pointer as well as keyboard AND mouse. Maybe the controls are interchangeable?
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Old 06/01/2009, 02:24 pm   #23
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It would almost have to be. There's no mouse functionality in W&G, is there?
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Old 06/01/2009, 02:30 pm   #24
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I only played the xbox version+ just found out W&G on PC uses both mouse and keyboard. Sam and Max controls wouldnt need the nunchuck or keyboard so I assume gamspot were talking about W&G controls for ToMI
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Old 06/01/2009, 02:35 pm   #25
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Yes, there is.

So this game will also use that control scheme where you can click items with your mouse but have to move the character using the keyboard.

Well, this SUCKS! So incredibly much! It feels like my favourite series is being vandalized now, damn.

This sucks so much that I wish someone else would've licensed Monkey Island and made the games. Seriously. Gah.
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Old 06/01/2009, 02:37 pm   #26
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please let it be point-click
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Old 06/01/2009, 02:50 pm   #27
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Would still like to hear an official word on the control scheme. But if TT's going with W&G's idiotic scheme, well, thanks for nothing.
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Old 06/01/2009, 02:58 pm   #28
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Quote:
Originally Posted by Hakobus View Post
Would also like to hear a definite answer on mouse/keyboard control. Had to skip W&G because of the retarded control scheme and I'm really hoping I won't be forced to skip ToMI.
I don't think anyone's forcing you to do anything. You're stubbornness is forcing you to miss out on quality games. I'd recommend picking up the W&G series on XBLA if you can't stand the keyboard controls. But since you can't handle WASD, I'm guessing you don't own a 360.

Even if you don't like the control method, it's not like the game isn't playable. I don't like quicktime events, but that doesn't mean I'm gonna boycot a game that uses them.

And when it comes down to the Wallace and Gromit games, you should at least pick up episode 1 or 2. Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place. People didn't like the new voices for Sam, Max, and Wallace when they first heard them. A lot of people now prefer the new Sam and Max voices.

Change isn't always bad man. Give it a shot.
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Old 06/01/2009, 03:01 pm   #29
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So there we have it then. Confirmed.

Meh!

Last edited by Armakuni; 06/01/2009 at 03:05 pm.
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Old 06/01/2009, 03:04 pm   #30
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I don't mind the W&G PC controls, they are simple enough...

However, I never managed to complete Grim Fandango or MI4 because I just couldn't get a hang of the controls (character relative, rather than camera relative)... I couldn't find the hotspots!
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Old 06/01/2009, 03:15 pm   #31
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jeez... i tried W&G just a minute ago. The controls are (imho) just bad. Why in hell do I have to move the char with the keyboard if he is walking alone when i click on an object? It just feels stiff and unnecessary.

well here are my two cents:
adventure games need a focus on puzzles. this focus is aided by easy controls. easy as possible. so why the need of 4 directional buttons plus mouse if mouse only does the trick friggin well. (as proofed by S&M, SBCG4AP)
I am hereby politly asking you to implement mouse only control as additional method for the purists.
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Old 06/01/2009, 03:16 pm   #32
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Quote:
Originally Posted by NickTTG View Post
I don't think anyone's forcing you to do anything. You're stubbornness is forcing you to miss out on quality games. I'd recommend picking up the W&G series on XBLA if you can't stand the keyboard controls. But since you can't handle WASD, I'm guessing you don't own a 360.

Even if you don't like the control method, it's not like the game isn't playable. I don't like quicktime events, but that doesn't mean I'm gonna boycot a game that uses them.

And when it comes down to the Wallace and Gromit games, you should at least pick up episode 1 or 2. Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place. People didn't like the new voices for Sam, Max, and Wallace when they first heard them. A lot of people now prefer the new Sam and Max voices.

Change isn't always bad man. Give it a shot.
So explain, how exactly is having to walk around with keyboard AND mouse an improvement over having to walk around with just the mouse?
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Old 06/01/2009, 03:19 pm   #33
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Let me guess - so you can have more cinematic scenes.
Which the previous Monkey Island games did brilliantly without - I never heard a single complaint about the previous games lacking cinematic scenes because of point and click controls.
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Old 06/01/2009, 03:20 pm   #34
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Quote:
Originally Posted by Phoenix View Post
So explain, how exactly is having to walk around with keyboard AND mouse an improvement over having to walk around with just the mouse?
All of the dev teams reasons have been thoroughly discussed on the forums. I feel like a broken record. In order to preserve sanity and an organized forum, here: http://www.telltalegames.com/forums/...ead.php?t=7966
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Old 06/01/2009, 03:24 pm   #35
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Quote:
Originally Posted by NickTTG View Post
Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place.
You may be a bit too optimistic here. I had my dose of keyboard control shock with Grim Fandango, so I wasn't too horrified with Wallace and Gromit. And I think the controls, once keyboard based, are quite good. And I do believe the control scheme adds to the immersion. And I also buy into the camera angles argument, to an extent. Still - I'd prefer to have a fully mouse controlled W&G. Why? Because point-and-click is so damn convenient
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Old 06/01/2009, 03:24 pm   #36
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Quote:
Originally Posted by NickTTG View Post
And when it comes down to the Wallace and Gromit games, you should at least pick up episode 1 or 2. Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place. People didn't like the new voices for Sam, Max, and Wallace when they first heard them. A lot of people now prefer the new Sam and Max voices.

Change isn't always bad man. Give it a shot.
I have played both W&G games, and navigating is really the biggest problem. My main problem is that the directions do not stay consistent between scenes and the camera doesn't really follow the character. WASD works when camera follows (Tomb Raider and 3d person shooters). It does immerse when the world is free to look at different angles, but in Telltale Games camera is locked.

I really love your games mouse only controls in Sam and Max. Making things more complicated (requiring two hands instead of one) to control isn't the right way. Especially as I do not feel I get anything in return of this trade-off.

I hope you continue making great games, but please keep rethinking/refining on the PC side of controls, if old mouse only is not an option.
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Old 06/01/2009, 03:28 pm   #37
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Quote:
Originally Posted by NickTTG View Post
All of the dev teams reasons have been thoroughly discussed on the forums. I feel like a broken record. In order to preserve sanity and an organized forum, here: http://www.telltalegames.com/forums/...ead.php?t=7966
Yeah, but that thread - though started as a feedback thread - was more a thread for the developers to defend the new control system. Criticism towards the controls wasn't really acknowledged, but more reacted to with counter-arguments...

Technically: "Well, do you like the new control scheme? ... Oh, you don't? ... Well, screw you, we're doing it anyway! "

Not THAT much of a discussion.
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Old 06/01/2009, 03:32 pm   #38
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Quote:
Originally Posted by Laserschwert View Post
Yeah, but that thread - though started as a feedback thread - was more a thread for the developers to defend the new control system. Criticism towards the controls wasn't really acknowledged, but more reacted to with counter-arguments...
I think people were just explaining to you guys why certain decisions were made. We definitely collected everyone's feedback. I'm sorry if you didn't get the response you were looking for.
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Old 06/01/2009, 03:36 pm   #39
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Quote:
Originally Posted by NickTTG View Post
I'm sorry if you didn't get the response you were looking for.
Have you moved into PR Nick? Due to current market place realities a new control system must be implemented...
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Patience is a sharp razor to swallow...
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Old 06/01/2009, 03:36 pm   #40
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Anyway, I'm not a fan of putting style over gameplay.
Even if the game will look a bit more 'cinematic', which I could understand to a degree with W&G since it was based on that license... in Monkey Island, it's absolutely not worth it.

I really do think gameplay suffers from this.
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