Quote:
Originally Posted by Udvarnoky
I don't get all the controversy, honestly. W&G's controls were fine. It's nothing more than the same point 'n click interface but you move the character with arrow keys. That's literally the only difference.
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This aint the only difference. You also get
a) alternating camera angles disrupting a fluid gameplay (they annoyed me alot)
b) generally weaker graphics (compare the low-res textured floors and walls of W&G to the beautiful S&M backgrounds). It just looks like any mediocre 3D-game with no style left.
c) a bad inventory system (though I expect at least that one to be improved as the control scheme shouldnt matter much here)
d) mini-cutscenes interrupting gameplay when you do not expect them (as just walking close to something seems to trigger some annoying stuff)
e) frustrating walk here, walk there which takes a lot more time to do as you no longer have a quick walk function
f ) The awkward feel of having to use both hands.
And all that for some creative freedom in designing the scenes (what I still consider a nonsense-PR-argument made up by Telltale). PC gamers are certainly not on the bright side in this one as in the end all we get is a game which feels like lazy and unfinished console port (just like W&G).
If it wasnt Telltale who produced this game and we could blame some less favored company like EA or Lucas Arts all hell would break lose. Unfortunately people seem to be more forgiving when it comes to poor Telltale Games ruining a great franchise to make some quick console dollars.