Hello! Your friendly build engineer checking in!
Quote:
Originally Posted by freerad22
Would it be at all possible to have a higher rez option in the PC version?
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Short Answer:
Doesn't matter on Windows; Your computer's hardware is the limit.
Seg's Long Answer™:
The way things work is that we have one core set of data of the highest quality the art/sound personal makes. When it gets to my desk, it's up to the packaging process to take that data and deal with it working on the target platforms.
For the Wii, the compression dials are turned up quite a bit due to the limitations of WiiWare itself (40mb max) and of the limited power of the graphics. There's also a point where a certain amount of texture data makes no difference. Even in component and widescreen, the Wii is still at a very low display resolution.
On the Windows side of things, the dials are very low if not at zero; Enough to take the edge off. The quality at that point is all on your computer's specifications and your screen/speakers.
I should note that we've changed how audio is done since and including Strong Bad. Before the audio was pre-compressed and fixed for all builds/platforms. Now the sound is re-compressed at build time with each platform having different compression ratios. While this increased the time it takes to make a build, we're in a lot more control of how little or much sound is compressed.
For WiiWare, we turn the dials a little high to fit the 40mb cap. Within the production cycle, we start with a blanket compression, then start tweaking by character and then individual lines. On Windows, it's a blanket small amount of compression to take the edge off, but usually leave it be; It's just that good.
If you didn't like the sound quality in Sam & Max Season 1 and 2, it's gotten a lot better!