The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 06/03/2009, 05:47 pm   #1
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default Unconditional Support Thread (And some deep thoughts)

With all the negativity surrounding the specifics of the new Monkey Island series it's really brought down the whole excitement factor that there's actually a new Monkey Island title coming out. One that may spark life once again into the old friend that is adventure like it did 20 years ago. TTG and other groups have made plenty of great adventure titles recently but this is the first time I've dared to believe one might actually change the way the adventure genre looks in the eyes of the entire gaming community (and for the better). So in that light TTG has quite a burden on their shoulders to succeed. Not only for the things I've mentioned already but to live up to the expectations of everybody's vision of what Monkey Island is. Something I don't personally think TTG will have a problem with seeing as most of them worked on the previous games themselves.

I've been on the fence for a while now regarding the direction TMI was heading control-wise. I'm happy to finally say that I'm 100% looking forward to the new style! Sure point and click was fine for the 90s and even engaging at the time. But it isn't anymore. People don't want to stare at static fixed camera angled backgrounds anymore, which is all P&C is good for. A more immersive full dynamic range movable camera angle 3D world (as opposed to rooms) is just more appealing. Even to me, a LONG-TIME P&C fanatic. I'm captivated by the possibilities of such an adventure both gameplay and story-wise as well as commercial success-wise. And for such a 3D world I realize that you really do need movement controls other than a simple "walk to this point" mouse interface. And for the first time I don't see it as a step backwards! It's probably something that was attempted 10-12 years ago with games like Grim Fandango, MI4, Star Trek Hidden Evil, and even KQ8 to a degree. But for some reason or another they just couldn't get it right. Maybe because it was too ahead of its time? Either way things really do need to evolve if you want to continue to captivate the masses with your genre (if you want that genre to survive, which we now have a genuine second chance at now!). And I want adventures to succeed again.

And it's not like it hasn't happened before. Text adventures used to be the "in" thing. Then Sierra evolved them to "3D" graphic adventures. LucasArts saw the potential and evolved it further to point & click which lasted for ages! And just like now there were people then (some still even today!) who were against the change because they thought the parser was more interesting and with more ability. But the fact was that everybody wanted to point and click beause it was faster and easier allowing a broader audience to get in on the great genre that is adventure! Imagine if everything stayed with a parser interface and never did switch to P&C. Adventures would have stopped short at games like King's Quest III. And that's why I personally feel adventures died to begin with. It stayed P&C for too long while other games like FPSs were getting far more interesting with their enhancements. Now adventures really need to evolve again in order to succeed. And that's not a sell-out. They can still be very interesting and fun stories with thought-provoking puzzles as TTG has proven with all their games.

Of course if you want to stay stuck in your ways and demand your static camera-angled P&C background adventures you can, but it'll just kill the genre AgaIN. And that's not what anybody wants. It's never going to be like it was anymore than text adventures ever could flurish again. But adventures can still survive. And now that we have a tangible second chance I really don't want to blow it. If P&C never would have overtaken parsers we'd never even have Monkey Island to begin with. Or any of the other genious adventures over the course of the 90s. What else would we possibly miss out on due to another adventure death just because we wanted to keep our P&C interface the way we've always known it? I'd rather have adventures dominate the market again. And they can. Adventures used to be the games showcasing all the latest visual and audio enhancements. King's Quest IV was the first game to support sound blaster and MT-32 music support. King's Quest 5 I think was the first game with a full vocal cast and also the first multimedia CD-ROM game (and even if it wasn't, it was perfected with King's Quest 6). Adventures were always the innovators showcasing the next best thing. They didn't have to but they did because they were the best there was. After adventures died that rite shifted to the FPSs mostly by showcasing the newest graphics cards with the latest shader technologies.

My point in all this is I personally see the need for change for adventures to get to the top again. And I'm willing to accept change just as much as people were willing to abandon the parser years ago.

So, that was more than I planned on saying, but to sum up. This is a thread for those who full support TTG in the direction they're taking with TMI and the rest of their games. Be it control-wise, graphic style-wise, lack of Earl Boen as LeChuck-wise if they can't get him, etc. If you support them 100% in all of this sound off! Anybody who doesn't, well, this isn't your thread...
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.

Last edited by MusicallyInspired; 06/03/2009 at 06:12 pm.
MusicallyInspired is offline   Reply With Quote
Old 06/03/2009, 06:48 pm   #2
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,225
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

I 100% unconditionally support Telltale Games in their production of Tales of Monkey Island, be it good or bad, at least they gave it true effort.
Secret Fawful is offline   Reply With Quote
Old 06/03/2009, 08:41 pm   #3
turingmachine604
Senior Member
 
turingmachine604's Avatar
 
Join Date: Jun 2009
Location: The Future
Posts: 192
Default

After 9 years, frankly, at this point I'm just happy for any sort of Monkey Island.

I think Telltale is doing a great job, though
turingmachine604 is offline   Reply With Quote
Old 06/03/2009, 08:48 pm   #4
Samas
Member
 
Samas's Avatar
 
Join Date: Jun 2009
Location: Australia
Posts: 56
Default

I never, ever thought I would see another Monkey Island - so yeah, I'm with turningmachine604. It's such fantastic news that they are making more games, I really couldn't be happier!

Make the fans happy, Telltale! You guys can do it!!

/support'd!!!!!!!
Samas is offline   Reply With Quote
Old 06/03/2009, 09:01 pm   #5
ObiWanThreepwood
Member
 
ObiWanThreepwood's Avatar
 
Join Date: Jun 2009
Posts: 75
Default Unconditional Support

I unconditional support Telltale's production of Tales of Monkey Island, and whatever direction they see fit to take it in. This is a dream come true for me, I can't help but see this project in the most devoted (perhaps fanatical) optimism possible. Thank you TellTale!
ObiWanThreepwood is offline   Reply With Quote
Old 06/03/2009, 09:47 pm   #6
LuigiHann
Senior Member
 
LuigiHann's Avatar
 
Join Date: Oct 2006
Posts: 2,686
Default

I'm pretty psyched. They'd have to screw up pretty bad to lose my support
__________________
"I think it's the idea that counts, not the actual method. As long as you set out to cause a horrible death through insects eating the person, you're good." - apenpaap
LuigiHann is offline   Reply With Quote
Old 06/03/2009, 09:59 pm   #7
Mike Haley
Senior Member
 
Join Date: Oct 2006
Posts: 367
Default

I own every* Telltale game released thus far, and pre-ordered TMI shortly after reading the press release on Monday. With most of my purchases, I have made a blind leap of faith (not unlike that in Indiana Jones and the Last Crusade). Many of these people worked for LucasArts in the golden age of adventure games, and more specifically, worked on the original Monkey Island games. I know that they will do it justice.

* Of course, as someone that owns every Telltale game, I am more than a little biased.

Last edited by Mike Haley; 06/03/2009 at 11:08 pm.
Mike Haley is offline   Reply With Quote
Old 06/03/2009, 11:01 pm   #8
Pantagruel's Friend
Still spinning
 
Pantagruel's Friend's Avatar
 
Join Date: Aug 2008
Location: Budapest, Hungary
Posts: 626
Default

Whenever they're doing an IP I like, they can count on my money!
Pantagruel's Friend is offline   Reply With Quote
Old 06/04/2009, 02:51 am   #9
tredlow
Has Possum Powers.
 
tredlow's Avatar
 
Join Date: Sep 2007
Posts: 1,536
Default

Well, Telltale has impressed me by being the only video game company that can actually handle their licenses without turning it into some freakish, uninspired garbage.

Most licensed video games, like those ones based on Nickelodeon animated TV shows and Dreamworks animated movies, are generic platformer or cart racing games starring the characters of the TV show they're based on. While some of these games are quite enjoyable, they're missing the point of the IP; Spongebob isn't supposed to be some sort of action hero who fights evil robots.

Telltale is awesome because they don't change the style and feel of the IP they're working with. I was blown away by how familiar SBCG4AP and WG were; nothing was changed, and the storyline and the characters' behavior is exactly what I would expect from them (Wallace and Gromit Grand Adventures is the most accurate WG game I've ever played, seriously)

And about TOMI, I've no problem with it at all. Telltale's basically gonna do the same thing to MI as they did with Sam and Max; updating the style, but not completely pave over it. And for that, I thank you.
__________________
My Friend: You know, if only Bruce Wayne was bit by a radioactive psychiatrist rather than a bat, Gotham wouldn't even need Arkham Asylum.
Me: Haha, yeah. That's true.
*Minutes Later*
Me: Wait, Bruce Wayne was never bit by a radioactive anything.

Last edited by tredlow; 06/04/2009 at 03:00 am.
tredlow is offline   Reply With Quote
Old 06/04/2009, 03:28 am   #10
Shiversul
Tales of Murray
 
Shiversul's Avatar
 
Join Date: Jun 2009
Location: Victoria, Australia
Posts: 116
Default

Im mega excited but im worried about the control scheme
Never played Wallas and Gromit, but if everyone hates the controls why doesnt TellTale just add Mouse support?

Anyways, does anyone know if it will have xbox 360 controller support?
Shiversul is offline   Reply With Quote
Old 06/04/2009, 03:48 am   #11
Chris1
Senior Member
 
Join Date: Nov 2007
Posts: 213
Default

Quote:
Originally Posted by Shiversul View Post
Never played Wallas and Gromit, but if everyone hates the controls why doesnt TellTale just add Mouse support?
Well, I didn't hate the controls.
So, I guess by your logic that makes everything my fault XD

Anyway, there is mouse support, there is just no click-to-move. This might make sense if you think about it, due to the camera-position chosen.
You wouldn't ask for click-to-move in something like a first person shooter would you..?


Anyway, I find the OP's idea that the point-and-click style of control puts more people off than it attracts quite interesting.
Dumbing things down for the consoles is definitely a bad move. But if support for the consoles only - and strictly only - requires changing the control scheme, then it's a small loss. They're still the same games, after all.

Last edited by Chris1; 06/04/2009 at 03:53 am.
Chris1 is offline   Reply With Quote
Old 06/04/2009, 04:53 am   #12
serweet
El Pollo Diabolo
 
serweet's Avatar
 
Join Date: Jun 2009
Location: S. Yorks., UK
Posts: 214
Default

As soon as I heard the news I came and preordered - I'm a massive fan of MI and I can say that they have my full support with it. Not only does it look like it will be great, but it could reignite the series (along with Lucas Art's remake) leading to more new titles a a larger fanbase.
serweet is offline   Reply With Quote
Old 06/04/2009, 04:56 am   #13
Armakuni
Senior Member
 
Armakuni's Avatar
 
Join Date: Mar 2007
Location: Amigastan
Posts: 966
Default

I obviously pre-ordered once I saw it, and I love the fact they're making more Monkey Island games.

But my support isn't fully unconditional... well, I do support them, obviously.. even though I disagree with some design choices.

Does that disqualify me from this thread?
Armakuni is offline   Reply With Quote
Old 06/04/2009, 04:58 am   #14
Aciesethon
Junior Member
 
Aciesethon's Avatar
 
Join Date: Nov 2007
Posts: 22
Default

Unconditional support is never really a good idea but I remain very optimistic about this game. A team consisting of original developers, telltales current track record and the knowledge that the people working on it are so emotionally invested in the source material means all the factors are aligned for this to be a great game.

While I prefer point and click, the controls in Wallace and Gromit are acceptable. It doesn't take long to adapt to the navigation and the tab button highlighting points of interest makes it fairly efficient. If you press tab so something is highlighted and click on it the character walks there anyway so it can be played as point and click to some extent anyway.

The concept of console controls dumbing the game down doesn't really apply here. The input requirements of an adventure game are very minimalistic, so much so that you could conceivably still play modern ones with a command line parser. It's only in games that are supposed to be a dexterity challenge (fps) or require high apm (rts) that console interfaces negatively effect the game's depth.
Aciesethon is offline   Reply With Quote
Old 06/05/2009, 09:14 am   #15
The Tingler
The Lagomorph Prince
 
The Tingler's Avatar
 
Join Date: Oct 2006
Posts: 57
Default

I'm not worried about anything. This is literally a dream come true, and for it to be out only next month?! Yaaaay!
The Tingler is offline   Reply With Quote
Old 06/05/2009, 09:23 am   #16
Irishmile  Community Moderator
The Skipping Dead
 
Irishmile's Avatar
 
Join Date: Jun 2009
Location: WI, its a paradise 3 months of the year
Posts: 6,542
Default

It is the nature of fandom to nitpick people are worried about something they care about.. once it comes out Telltale will get much love I am sure.... Right now we only see a small part of the picture.. I am trying to wait until I play the whole thing to give my full final opinion.
Irishmile is offline   Reply With Quote
Old 06/05/2009, 09:33 am   #17
salmonmax
Adventure Gaming Advocate
 
salmonmax's Avatar
 
Join Date: Nov 2006
Location: Pittsburgh, PA
Posts: 120
Default

I received LeChuck's Revenge for my 13th birthday. After opening it, I discovered that it was VGA-only. Our computer had Tandy graphics (remember those?), and I couldn't play it. I cried with disappointment.

True story.

I'm very excited about the new series. I hope my graphics card is up to snuff...
salmonmax is offline   Reply With Quote
Old 06/05/2009, 09:41 am   #18
Irishmile  Community Moderator
The Skipping Dead
 
Irishmile's Avatar
 
Join Date: Jun 2009
Location: WI, its a paradise 3 months of the year
Posts: 6,542
Default

Are Telltale games even really graphics heavy? they don't seem to be and I actually appreciate that...
Irishmile is offline   Reply With Quote
Old 06/05/2009, 09:53 am   #19
Laserschwert
The F*ckest Uppest
 
Laserschwert's Avatar
 
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 1,852
Default

With even some negativity coming from me I still have to agree that I'm SO happy that "Monkey Island" is coming back, and I'm THRILLED that TTG is doing it. They have done enough games to to prove that they are great at doing this stuff, sure, there's always room for improvement, but seeing how much of an improvement Season 2 of Sam & Max was over Season 1, I'm actually not worried.

Last edited by Laserschwert; 06/05/2009 at 11:40 am.
Laserschwert is offline   Reply With Quote
Old 06/05/2009, 10:43 am   #20
LeChuck315
Junior Member
 
Join Date: Jun 2009
Posts: 25
Default

Quote:
Originally Posted by turingmachine604 View Post
After 9 years, frankly, at this point I'm just happy for any sort of Monkey Island.

I think Telltale is doing a great job, though
That says it all.
LeChuck315 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Wii Code Trading Thread nathew Strong Bad General Discussion 63 01/19/2009 01:54 pm
Sam and Max XFire Support Island_Wolf Sam & Max Series Discussion 2 11/07/2008 07:00 am
Forum Guidelines! David E General Chat 0 09/03/2008 04:36 pm
How long does support normally take to reply? timbo Shopping or Activation Support 2 11/07/2007 12:53 pm
Why no widescreen support? anonima General Chat 8 05/27/2007 11:09 pm


All times are GMT -8. The time now is 03:25 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy