Quote:
Originally Posted by Ry Guy
I would have loved to give a long flowing jacket or something that really shows movement, but alas, there are technical things to deal with. Man, a physics engine would be great! But, adventure games really don't deal much with it.
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Oh, absolutely, I agree and understand. It's easy for
me to say that Guybrush should have a long, swishy coat since I'm not the one who would have to either animate it by hand or implement a physics engine to handle cloth-deformations in real time.
Conceptually, though, since Guybrush is a wannabe Pirate, I've always liked the idea that he "borrowed" the coat from another pirate, hence it being a little too big for him. After all, he
does have a history of collecting items that don't belong to him.
Actually, now I think about it, a slightly ill-fitting smaller jacket works just as well for the same reasons. So, err, good job. Carry on.