The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Sam & Max > Sam & Max Series Discussion

Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

Reply
 
Thread Tools Search this Thread
Old 11/06/2006, 08:45 am   #1
Sean A  Telltale Team
Telltale Guy
 
Join Date: Nov 2006
Location: San Francisco
Posts: 60
Default Bulletin: Telltale is not LucasArts

Just for those of you on these boards who don't seem to get it, Telltale wants to do things differently from LucasArts, hence the absence of insanely abstract puzzles and longer games that only come out once every few years.

Also, when they announce a project, it actually comes out.

So for those of you who are bashing the difficulty of Culture Shock, or are griping about its length, or are saying it's not as good as Hit the Road, stop letting your nostalgia get in the way of your opinion. Culture Shock is every bit a Sam and Max game as Hit the Road, but it will never live up to the latter's legacy because it's not trying to. It's a different kind of game, and will never be just like an old LucasArts game. Ever.

Telltale still has a few kinks to iron out of its games, true, but they're doing that, going so far as to update their old games (Bone, for example) to accomodate some of our suggestions and comments.

What other company on earth does that? LucasFarts? How much gameplay do you want for $7-$9 an episode? If you take your time, enjoying all of the dialogue, easter eggs and other shenanigans Telltale incorporated into Culture Shock, you're getting more than your money's worth. Way more.

As far as I'm concerned it's a monumental achievment that this game even exists, not even accounting for how freaking good it is.

So shut up. (This goes for me, too; I've said things elsewhere on these boards that may make it seem like I don't believe any of this, but the more I think about it the more I love some of the changes Telltale made, and I'm tired of comparing it to something it's not trying to be.)

Okay, I'm done.

Telltale, you rock my world, babies.
Sean A is offline   Reply With Quote
Old 11/06/2006, 08:49 am   #2
Vesh
Junior Member
 
Join Date: Nov 2006
Posts: 18
Default

Regarding puzzles, please dont equate abstractness or obscurity with the quality of being challenging or clever. When people say they want more challenge, that doesn't automatically mean they want obscure and illogical combinations.

Last edited by Vesh; 11/06/2006 at 08:50 am. Reason: Clarification.
Vesh is offline   Reply With Quote
Old 11/06/2006, 09:31 am   #3
Incognito
Member
 
Join Date: Nov 2006
Posts: 62
Default

Quote:
Originally Posted by Vesh View Post
Regarding puzzles, please dont equate abstractness or obscurity with the quality of being challenging or clever. When people say they want more challenge, that doesn't automatically mean they want obscure and illogical combinations.
Exactly. QFT
Incognito is offline   Reply With Quote
Old 11/06/2006, 09:55 am   #4
numble
Glottal stop
 
numble's Avatar
 
Join Date: Oct 2006
Location: Super Happy Farmland
Posts: 524
Default

Here we go again... the thing is that the terms abstract, obscure, challenging, and clever are all in the eye of the beholder (or gamer).

As I said before, if I need to spend two hours to figure out how to find what comes down to the equivalent of a key (solution) to a door (puzzle), I find that pretty abstract and obscure. I personally would probably take an hour or two to figure out that combining a cup with a golf ball retriever, while cutting a piece of twine from a gigantic ball of twine to use as a bungee rope to then use to bungee jump for a cup of tar, is pretty obscure and abstract. Some other people find that same thing to be challenging and clever and not obscure at all.

I made a comment that I don't have hours to spend to get a key to open a door (again an analogy to a puzzle), and that hey, 4 hours spent solving Culture Shock seemed about right, (all along with my premise that I do expect it to be a bit more difficult in the future) and somebody basically said "Then adventures aren't your genre. It sounds hard but it seems to be so. If you aren't willing to spend hours to solve a game, then go watch a televisionseries. There you get your experience without any effort on your side."

I found that to be awfully elitist, but others didn't think so, saying that "Its not the slightest bit elitist, its simple logic."

Last edited by numble; 11/06/2006 at 10:02 am.
numble is offline   Reply With Quote
Old 11/06/2006, 10:31 am   #5
Derwin
Max's PH-Neutral Chewtoy
 
Derwin's Avatar
 
Join Date: Oct 2006
Location: Colorado, USA
Posts: 736
Default

How many threads are going to cover this subject? Thing is, there are people who love the game the way it is, people who love it but want some changes, people that don't like it much and want changes, and people who completely hate it and want a Hit the Road remake and nothing less. Each is entitled to their own opinion. My opinion is that the game could use more difficulty, but just saying that does nothing. What I would like to see is what someone requested in one of the OTHER threads about this subject... that those that want more challenge should give examples of how to make the puzzles more challenging, instead of a blind argument.
Derwin is offline   Reply With Quote
Old 11/06/2006, 10:37 am   #6
numble
Glottal stop
 
numble's Avatar
 
Join Date: Oct 2006
Location: Super Happy Farmland
Posts: 524
Default

I agree with you Derwin, one of the only reasons I post to these long-tired-out threads is to make it known that there is no overwhelming opinion, when many are presenting their arguments as if there is one absolute path for the games to progress with.
numble is offline   Reply With Quote
Old 11/06/2006, 10:48 am   #7
Derwin
Max's PH-Neutral Chewtoy
 
Derwin's Avatar
 
Join Date: Oct 2006
Location: Colorado, USA
Posts: 736
Default

Ah, yes, as states the first sentence in the post before mine. Although I must say, I liked the bungie jumping in Hit the Road... maybe just because it was funny to me at the time.
Derwin is offline   Reply With Quote
Old 11/06/2006, 10:52 am   #8
Sean A  Telltale Team
Telltale Guy
 
Join Date: Nov 2006
Location: San Francisco
Posts: 60
Default

Quote:
Originally Posted by Vesh View Post
Regarding puzzles, please dont equate abstractness or obscurity with the quality of being challenging or clever. When people say they want more challenge, that doesn't automatically mean they want obscure and illogical combinations.
I didn't say it did. What I said was that people are using the idea of abstract combination puzzles as examples of difficulty on the boards, and I don't miss them. My point is that Telltale is obviously trying to make a game you can play in a few hours, and lengthening the game with "challenging" puzzles which are essentially just "fetch this and use it in location x" is not something I can see anybody wanting to do.

Can anyone honestly tell me what they enjoyed about Hit the Road was getting stuck on puzzles for hours on end? I mean, go back and play one of those games now, just finishing the puzzles as quickly as possible, and you can finish the game in less than two hours.

The way to lengthen the game I want, and one that I think Telltale is trying to give us, is more Sam and Max, which, after all, is the main reason to play these games.

Again, Telltell is not LucasArts. That's my other point. They want to do things differently, so pining for the halcyon days is not going to get you anywhere but angry. As great as those LucasArts games were, they were flawed. I'm already happy with Telltale for eliminating the "take" command; it was just another step you would've taken anyway, no pun intended, so why not cut it out? I've got enough to do with my life without needlessly cycling through verbage.

I felt reasonably challenged by Culture Shock, meaning that it took me 5-20 minutes to figure out most of the puzzles. That's fine with me, because usually it meant something funny would happen, and that's why I bought the game in the first place.
Sean A is offline   Reply With Quote
Old 11/06/2006, 10:52 am   #9
xChri5x
Marketplace Reality
 
xChri5x's Avatar
 
Join Date: Nov 2006
Location: GTA, Ontario
Posts: 1,629
Default

Telltale isn't Lucas arts but they are an adventure game company
xChri5x is offline   Reply With Quote
Old 11/06/2006, 11:03 am   #10
numble
Glottal stop
 
numble's Avatar
 
Join Date: Oct 2006
Location: Super Happy Farmland
Posts: 524
Default

Quote:
Originally Posted by xChri5x View Post
Telltale isn't Lucas arts but they are an adventure game company
Quote:
Dave Grossman, co-designer of Day of the Tentacle, The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and head game designer of Sam & Max: Culture Shock:
You may be a little off the mark in having us aimed at adventure games. We're not really trying to do that exactly, we just have a lot of experience making adventure games, and are bringing the things that we learned about storytelling in games from that to bear on the kinds of things we're doing. So we're actually willing to bend away from that and do other kinds of gameplay, as long as we keep the story stuff in focus.
For context.

Last edited by numble; 11/06/2006 at 11:07 am.
numble is offline   Reply With Quote
Old 11/06/2006, 11:07 am   #11
Sean A  Telltale Team
Telltale Guy
 
Join Date: Nov 2006
Location: San Francisco
Posts: 60
Default

Quote:
Originally Posted by numble View Post
For context.
Thank you, numble. That's exactly what I'm talking about.
Sean A is offline   Reply With Quote
Old 11/06/2006, 11:27 am   #12
Vesh
Junior Member
 
Join Date: Nov 2006
Posts: 18
Default

The aims and sentiments are good, both of you, but the issue that brings me to the thread is the painting of those here who would want further games' gameplay to be more challenging as sad, misguided, out-of-touch, nostalgia-blinded fools.

They're likely none of those. They simply want more of a challenge.
Vesh is offline   Reply With Quote
Old 11/06/2006, 11:55 am   #13
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

Quote:
Originally Posted by Vesh View Post
...is the painting of those here who would want further games' gameplay to be more challenging as sad, misguided, out-of-touch, nostalgia-blinded fools.

They're likely none of those. They simply want more of a challenge.
Like Incognito, I think you're reading too much into what people such as numble, Johnny Walker and myself are saying. Or at least reading what you think we're trying to say rather than what we are actually saying.
jp-30 is offline   Reply With Quote
Old 11/06/2006, 12:05 pm   #14
Vesh
Junior Member
 
Join Date: Nov 2006
Posts: 18
Default

Seems like there's plenty of that goin' around. Funny bit is, we're probably all wanting the same product, it's just a matter of describing it in adequate language.
Vesh is offline   Reply With Quote
Old 11/06/2006, 12:10 pm   #15
Incognito
Member
 
Join Date: Nov 2006
Posts: 62
Default

jp-30: Its quite hard to read it any other way, when people always seem to associate "a bit harder puzzles" with the worst examples from past games. I have tried to name good examples of past and recent games that had well built-challenges that relied on logic, but every past games seems to be dismissed as "old school-crap with stupid puzzles that took hours or days to complete".
Incognito is offline   Reply With Quote
Old 11/06/2006, 12:12 pm   #16
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

Quote:
Originally Posted by Incognito View Post
but every past games seems to be dismissed as "old school-crap with stupid puzzles that took hours or days to complete".
Can you please quote where people are actually saying that?
jp-30 is offline   Reply With Quote
Old 11/06/2006, 12:17 pm   #17
mikdog
Member
 
Join Date: Oct 2006
Posts: 77
Default

Ah shaddup
mikdog is offline   Reply With Quote
Old 11/06/2006, 12:20 pm   #18
jp-30
Lint Miner
 
jp-30's Avatar
 
Join Date: Oct 2006
Location: New Zealand.
Posts: 2,735
Default

Heaven forbid people actually discussing things on a discussion board.
jp-30 is offline   Reply With Quote
Old 11/06/2006, 12:21 pm   #19
questionthemajority
Toastmaster General
 
questionthemajority's Avatar
 
Join Date: Nov 2006
Location: In a state of constant existential quandry
Posts: 90
Send a message via AIM to questionthemajority Send a message via Yahoo to questionthemajority
Default

I agree entirely with Shoemonkey. Such as the case in many situations involving new installments to a long-running series, there are going to be several people who have allowed nostalgia to make older material much better than it truly is. Am I saying that "Hit the Road" wasn't a great game? Certainly not! It was terrific! But so was Culture Shock!

Remember, gang, Telltale IS an adventure game company, but they have to try very hard to entertain hardcore enthusiasts as well as newcomers to the market. It's very difficult to do! It's a lot like Insomniac Games and their Ratchet & Clank series. Extremely hard series for them to work on as they have to please both platformer and shooter fans all the time. They've had their share of pros and cons, but they're still having fun making games and we should give them and ourselves the chance to have some fun playing them!

For those of you concerned about the game's length, Telltale DID tell us all that the games would be short. They're supposed to have the feel of an interactive comic book or cartoon series, fitting as Sam & Max started as a comic book. What makes a game like this fun is getting to enjoy the generally zany ambiance of the characters and the world they live in. What fun is rushing through a game compared to sitting back and getting a good laugh out of Sam & Max's quirky long-winded dialogue and exploring their demented world?

As for game difficulty, there are new gamers as well as old involved here... Not to mention the fact that a lot of us old-school gamers still had difficulty with those brain-teasers in the old days. I, for one, enjoyed that the puzzles weren't as maddeningly torturous! Besides, this was the pilot episode! Has it occurred to anyone that maybe Telltale's just trying to warm up our brains to get us all used to thinking like Sam & Max before they give us the REALLY weird puzzles?

Speaking of thinking like Sam & Max... The sorts of Sam & Max fans who take offense to the little differences in the Freelance Police's various incarnations (comics, games, cartoons) make me laugh. Honestly, has anyone else considered that people like this are the very type of people that Sam & Max would love to senselessly brutalize for being nit-picking, whiny geeks? It's like we've got a whole community of Lornes here, for crying out loud!

Seriously, folks. Stop taking Sam & Max's new adventure so seriously and just relax! The Freelance Police are finally back and can anyone really imagine them whining that things are slightly different than they used to be? I think they'd be thrilled just to know that they can once again legally assault psychologically-stunted malcontents for the enjoyment of all!
questionthemajority is offline   Reply With Quote
Old 11/06/2006, 12:22 pm   #20
Sean A  Telltale Team
Telltale Guy
 
Join Date: Nov 2006
Location: San Francisco
Posts: 60
Default

Quote:
Originally Posted by Vesh View Post
The aims and sentiments are good, both of you, but the issue that brings me to the thread is the painting of those here who would want further games' gameplay to be more challenging as sad, misguided, out-of-touch, nostalgia-blinded fools.

They're likely none of those. They simply want more of a challenge.
I think calling anyone a fool is taking what we're saying way out of context. I'm not saying anyone is sad, either, just that people may be looking for something Telltale has never offered to provide.

Alot of the criticism this game is getting is comparison criticism, and this thread was meant as a way to illuminate that comparing Culture Shock to an old-school adventure game--especially a LucasArts one--may be like trying to compare monkeys and sea otters. Telltale isn't out to make old-school adventure games, and it isn't out to make old-school adventure gamers change the way they feel about things. They're just trying to make good, not-too-difficult story-driven games, and that's what they've done.

I'm just sick of hearing Hit the Road comparisons. That's all. I'm not out to crap on anybody's parade, and if I was I wouldn't be doing it here. Obviously we're all passionate Sam and Max fans; I just want them to continue being the reason we play the games, and I don't necessarily need harder, "brain-taxing" puzzles to buy them. (I use quotes because, looking at old adventure games in general, some of the harder puzzles were not really brain-taxing, just taxing.)

So let's say this, by way of truce: if Telltale can come up with a way to implement higher difficulty without stooping to use-the-previously-unusable-ridiculous-thingamabob-with-other, totally-unrelated-thingamabob puzzles, I'm fine with it. Otherwise, I'd rather they spend their time writing more good jokes.

Last edited by Sean A; 11/06/2006 at 12:26 pm.
Sean A is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tilted Mill vs Telltale Games Hero1 General Chat 32 05/18/2007 09:28 am
To Telltale and all forum members anonima Sam & Max Series Discussion 14 05/24/2006 10:33 pm
I'm through with Lucasarts. Pvt._Public General Chat 3 01/30/2006 06:11 pm
Pros and Cons of Bone anonima Bone Series Discussion 69 01/21/2006 04:55 am
Telltale fans interview Part-2 anonima General Chat 67 05/06/2005 07:00 am


All times are GMT -8. The time now is 07:42 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy