In my humble opinion the voice cast for The Curse of Monkey Island is one of the most appropriate and best casts for previously non-voiced characters ever. Kudos to the casting director(s) at LucasArts, who understood the importance of professional voice acting. But, of course, Dominic, the majority of this credit is derived directly from your work.
I honestly think your part as to giving a soul and life to Guybrush is on par with the greatest names in the industry. Hayter as Snake, Martinet as Mario, Hollick as Niko Bellic ... And please know that I truly mean this, it’s not just my way of saying "I’m glad you’re back on the Monkey ride" (well, sure, I
am glad, no question ‘bout that

). I was professionally involved with the creative part of the gaming industry for a long time so I (should

) know what I’m talking about.
You more than deserve all the credit people are giving you for your work. Actually, it’s really nice to see so many people here appreciating it – makes me glad to know people still care and notice that. Especially in this day and age where it seems that graphics and the pacing of action sequences are the only things which can deliver a great gaming experience. With everyone dismissing a well crafted story and witty delivered dialog.
Oh, and I do have some questions (if you have time and energy to answer it): You’ve stated many times, that the voicing of SMI remake was a challenge due to the way the lines were written for the game. Are there actually some lines which aren’t spoken exactly as they were written or is the remake voiced exactly 1:1? If there are differences, could you quantify them

.
Also you stated that they were very strict about the script regarding ad-libing. Well, who was stricter, Telltale or LucasArts? You remember any of your own “tunes” that made the cut and are in CMI or EMI (regarding your previous “The tunes, not the lyrics.« answer)?
Thank you! With a nod to your patience.