Quote:
Originally Posted by LuigiHann
I don't know about a series-wide overmap... in CoMI it made a nice logo screen, but I think the world of the games is a bit too large and nebulous, plus seeing unvisitable islands in-game made me kind of sad in EfMI. I do agree it'd make a fun poster.
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I know what you mean with the world being quite large already. The EfMI thing kinda annoyed me, too. Wonder if they wanted to visit those islands in a next game, or perhaps they just thought it would be nice for there to be places on a map Guybrush hasn't visited yet?
Either way, if we get 7 "new" games overall, (for a basic 'what-if' scenario) we could have over 25 islands and that would make a proper map quite hard to make, but also get a little tedious in my view.
The islands were great earlier on in the series, including MI3, but then with MI4 it just felt like after Lucre, it was getting a little rushed. Then again, to me, the entire game seemed rushed, or at least missing inspiration. As the game goes on further, though, it feels like each island is less and less important.
I guess this could just be down to how small and limited the islands seem. There was a lot to do on Blood Island, Plunder Island, and in MI4 on Lucre Island, but then places like Jambalya just seemed tiny. There's three shops, a beach, a diving rock, and Stan's desk. It didn't really portray the huge landscape that an island will usually have. Where's the forests? the jungles? This is an adventure-game afterall, and it just seems like less of an adventure when the places to visit are small. Just as an example,
look at the island-style for Booty Island, and
then at the style of Blood Island, and
then at Jambalya.
I know this is partially down to the style that MI4 adopted, but then ToMI has adopted a similar (if much improved) graphical style.