I've said this before but it's useful to bear in mind that this approach to monkey island storytelling has been used before, in a less overt fashion:
in the Secret of Monkey Island, Part One is the story of how guybrush completes the three trials to become a pirate, with a cliffhanger at the end to lead us into the next part, and so on.
It's even clearer in Curse of Monkey Island - spoiler warning of course for anyone who hasn't played
In Part One it's the story of how guybrush reunites with elaine and lechuck, culminating in the marriage proposal which of course goes wrong, turning elaine into a statue.
Part Two is a classic monkey island map/ship/crew quest, ending in them setting sail for Blood Island
Part Three is all about getting the map back, culminating in the shipwreck on blood island
Part Four is the story of Blood Island and the quest for the ring, (and I've forgotten how that ends)
Part Five is the return to the carnival and the final defeat of LeChuck
So you can see how all of the sections tell their own story, completely seperate gameplay/location-wise but linked by the running plot of the cursed ring.
I expect Tales of Monkey Island will adopt a similar approach to storytelling, except that:
1) Each part will be of more consistent length
2) The individual story/theme of each part will be more overtly spelled out, as will the lead-in to the next part.
Apart from that, though, this is really what we're already used to.
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