Hi guys,
a few technical questions for the coders! Writers and artists won't get all the fame, I swear!
I wanted to know what is the amount of geometry, textures, code and sound assets in an episode with the Telltale engine?
Is geometry purely polygonal or with higher order primitives?
Do you have custom data compression schemes for all this?
Do you hire for twice my current wages?
I'd love to hear about your engine and its constraints!
Cheers from another commercial game 3D engine programmer in love with Monkey Island since the beginning!
Bertrand
(Eugen Systems)
PS : Hi fov, remember you from adventuregamers, nice to see you on the other side of the gaming fence!