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Private Pirates Club The pre-orderer's paradise. We were talking about cool stuff in the run-up to the game's launch! Read it in here. (This forum is closed for posting.)

 
 
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Old 06/26/2009, 01:54 pm   #101
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Originally Posted by ZombieAtPlay View Post
Ok heres a question, Where can i buy Afterlife? I have wanted to play it for sooooo long!!
A little advice: DON'T buy that game...
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Old 06/27/2009, 01:06 am   #102
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For those of you who are wondering about the "control-scheme" development of ToMI, this ToMI Chapter 1 preview from Kontaku seems to have experienced a whole NEW control interface;

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What Needs Improvement?
The mouse control scheme: There's a divide among PC adventure gamers between those that like W, A, S, D plus mouse and space bar and those that only want to use the mouse. Telltale has experience with both in their point-and-click adventures work—and a keyboard-only control scheme in Wallace and Grommet —but for Monkey Island, they're looking for a compromise. Right now, you can use the keyboard to move around, but you still need the mouse to click stuff and manipulate your inventory. The alternative is to click and hold the left mouse button to bring up a red direction arrow over Guybrush. Dragging the mouse in this mode will make Guybrush walk steadily in whatever direction the mouse is moving toward. It's still a bit twitchy, and it would be nice if you didn't have to hold the left button down; but there's still plenty of time for the development team to figure it out.

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Old 06/27/2009, 02:33 am   #103
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Please, no hybrid interface. Really, it makes things unnecessarily complex: allow the player to choose between mouse only or keyboard only (I would probably skip between the two according to my mood ), but don't force him to use both at the same time. Keyboard controls in W&G work very well: I left the scheme suggested in the tutorial as soon as I understood I could sit back and enjoy the game controlling it entirely from the NumPad. "WASD plus mouse and space bar" may work for RPGs or action oriented titles: the slower pace of an adventure game doesn't need overly elaborate two-hands controls.
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Old 06/27/2009, 03:06 am   #104
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Originally Posted by Zomantic View Post
Please, no hybrid interface. Really, it makes things unnecessarily complex: allow the player to choose between mouse only or keyboard only (I would probably skip between the two according to my mood ), but don't force him to use both at the same time. Keyboard controls in W&G work very well: I left the scheme suggested in the tutorial as soon as I understood I could sit back and enjoy the game controlling it entirely from the NumPad. "WASD plus mouse and space bar" may work for RPGs or action oriented titles: the slower pace of an adventure game doesn't need overly elaborate two-hands controls.
From what I can tell, they now have mouse-only, keyboard-only, and hybrid. All stuff that can change by the final release I'm sure, but I suppose they have engineers hitting computers with hammers or however engineers do this sort of thing to make the mouse movement work.
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Old 06/27/2009, 03:25 am   #105
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From what I can tell, they now have mouse-only, keyboard-only, and hybrid.
Hope so. I don't care that much about controls: it's just that W&G did keyboard quite well, and I fear that adding mouse controls to the formula would just be a step back. Perhaps the previewer hadn't it all clear.

However, have you read this new interview? Not very informative, but a couple of Mike's answers are pretty hilarious.

Quote:
Originally Posted by Stemmle
Finally, the series has been described as a sequel to a Monkey Island 5 that was never made --do you think there's a chance that game would ever be made, or is it best left to the players' imaginations?

Oh, I think it’s really best left to the player’s imaginations. From what I gather, the initial design incorporated several controversial retcons (Stan is Guybrush’s Father!?), time travel, and an extended sequence in which Guybrush argued (in Pig Latin) about the fairness of Pirate Tax Codes.
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Old 06/27/2009, 11:14 am   #106
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Mike, you are awesome and have made/worked on a lot of awesome games. Thanks in particular for making Escape and Hit the Road - two of my favorite games ever. I love that bit with the teacher in the middle of Escape - honestly I can't remember laughing more in any MI game than hearing Guybrush give wrong answers to the re-education class.

Me and my roommate still make jokes about blood sacrifices made with cabin boys.

You get too much crap over Escape and no respect or thanks - it was a great game and while it isn't perfect no game is. Sometimes I think the extremely disgruntled are a minority that just happens to be very vocal. Similar plot holes were already present in CoMI but no one cared yet some fans seem to want to hang you publically over Herman Toothrot being H.T. Marley. Minor plotholes are inevitable. I loved the twist in my original playthrough and despite having played the originals countless times beforehand I never caught it.

There's gaping plot holes and then there's continuity OCD.
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Last edited by PariahKing; 06/27/2009 at 11:22 am.
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Old 06/27/2009, 11:25 am   #107
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I love that bit with the teacher in the middle of Escape - honestly I can't remember laughing more in any MI game than hearing Guybrush give wrong answers to the re-education class.
Now, that was inspired. Possibly my favourite bit in the whole series

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Sometimes I think the extremely disgruntled are a minority that just happens to be very vocal.
You sound like an historian (and I agree with you)


Mr. Stemmle/Mike/<whatever you wish to be called>,
Random question (poss. already been asked?), but how did you get into the games business?

It always seems like you guys were destined to reach this point, was there really divine/extraterrestrial intervention at play?
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Old 06/27/2009, 11:29 am   #108
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Ok heres a question, Where can i buy Afterlife? I have wanted to play it for sooooo long!!

Here
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Old 06/27/2009, 11:29 am   #109
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You sound like an historian (and I agree with you)
I do like the occasional read through U.S. history, but I was just ripping off and inverting a Richard Nixon quote there.
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Old 06/27/2009, 07:41 pm   #110
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There's gaping plot holes and then there's continuity OCD.
Would it be too much to ask to have a sequel that doesn't directly contradict the previous games. Story is important in Adventure games, and recons are rarely recieved well by fans. I really did enjoy Escape from Monkey Island. It's a funny game with some cool ideas and some good puzzles, but if it had been written with bit more respect for story developed in the games that came before it would have been a better game.
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Old 06/28/2009, 05:15 am   #111
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At least one similar already existed in Curse. If I remember correctly there's some plot explanation for H.T. Marley's death that makes Elaine much older than Guybrush, yet she doesn't appear that much older than him. The story doesn't internally conflict which is really most important. And if a character says something another disagrees with, just remember - LeChuck and Ozzie are evil, wicked people who I'm sure would lie for the sake of their own ego.

For the future games it's not impossible to retcon a solution to all the "problems" into the story but there's no real need to in game - it'd stick out like a big sore thumb. That's why ToMI just starts way after Escape.
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Old 06/28/2009, 03:46 pm   #112
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How is your last name pronounced? Stemm-ul? Stemm-lee? I keep hearing both in interviews and things.
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Old 06/28/2009, 04:40 pm   #113
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Quote:
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For the future games it's not impossible to retcon a solution to all the "problems" into the story but there's no real need to in game - it'd stick out like a big sore thumb. That's why ToMI just starts way after Escape.
I know there is no real need to tidy up the few "problems" like Herman Toothrot is H.T. Marley and the whole who pushed H.T. Marley into the whirlpool thing but if they chose to clean it up it could be done in a joking way, like it being explained and then Guybrush responding really sarcasticaly that it makes a lot of sense.
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Old 06/28/2009, 06:14 pm   #114
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Quote:
Originally Posted by PariahKing View Post
At least one similar already existed in Curse. If I remember correctly there's some plot explanation for H.T. Marley's death that makes Elaine much older than Guybrush, yet she doesn't appear that much older than him. The story doesn't internally conflict which is really most important. And if a character says something another disagrees with, just remember - LeChuck and Ozzie are evil, wicked people who I'm sure would lie for the sake of their own ego.

For the future games it's not impossible to retcon a solution to all the "problems" into the story but there's no real need to in game - it'd stick out like a big sore thumb. That's why ToMI just starts way after Escape.
Incorrect, or at least I am pretty sure you are. In CMI LeChuck claims to have pushed Grandpa Marley into a whirlpool during the America's cup, clearly stating this happened after discovering big whoop which happened after him being rejected by Elaine. This does not contradict anything stated in MI1 or MI2.

Because all this happened after Elaine rejected LeChuck you would assume these events would be quite recent, with in the last 10 years at least. As far as I know at no point in the first 3 Monkey Island games is it mentioned how long ago H.T Marley dissappeared.

However it is mentioned in Monkey Island 1 that Herman has been on Monkey Island for over 20 years. So in order for Herman to be Grandpa Marley EMI added the detail that his dissapearence occured over 20 years ago and ignored the fact that he sailed to Monkey Island on the Sea Monkey. By doing this EMI breaks the explanation of events presented in Monkey Island 3 without replacing it with an explanation of it's own.

There are still things that don't make sense or aren't well explained in MI3, but nothing near as bad as the plot holes introduced in EMI. The easiest way to mend the continuity would be to pretend EMI never happened, which would be a pitty because as I said, it's not a bad game, it just made a mess of the story. I can understand Telltale wanting to distance themselves from it. I wonder if they will explain how LeChuck got his ego back.

I for one would like to see story stored out at some point. Doesn't matter if any necessary retcons stick out like a sore thumb, the contradictions already do if you play through the series in order or try to explain the story anyone.

/Continuity OCD rant

Last edited by nadir; 06/28/2009 at 07:26 pm.
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Old 06/28/2009, 06:20 pm   #115
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Quote:
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I know there is no real need to tidy up the few "problems" like Herman Toothrot is H.T. Marley and the whole who pushed H.T. Marley into the whirlpool thing but if they chose to clean it up it could be done in a joking way, like it being explained and then Guybrush responding really sarcasticaly that it makes a lot of sense.
Yes, that would be good
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Old 06/28/2009, 09:53 pm   #116
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It could be a mystical time-vortex whirlpool?
I'm just trying to help!
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Old 06/29/2009, 02:06 am   #117
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Have you ever made a mistake so bad that the head of department yelled out "Stemm-leeee!!" while shaking his fist at the air and between puffs on his cigar?

How many monkeys are there in Tales? I will not accept any answer other than "more than the previous Monkey Island games combined". Or I will sulk.

Will Guybrush be mistreating any animals? It's not a Monkey Island game without it! Or indeed a LucasArts or Telltale adventure game. Hamsters, dogs, parrots, rabbity-things, monkeys, cows, rat creatures, chickens, battery-powered bunnies, bigfoots, tentacles...
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Old 06/29/2009, 02:32 am   #118
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Quote:
Originally Posted by nadir
I wonder if they will explain how LeChuck got his ego back.
I belive they don't have to - LeChuck broke free from the power of Ultimate Insult at the end of EMI - he attacked Ozzie and destroyed the talisman. I don't think that would be possible while he was still ego-less.
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Old 06/29/2009, 02:33 am   #119
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Have you ever made a mistake so bad that the head of department yelled out "Stemm-leeee!!" while shaking his fist at the air and between puffs on his cigar?
HaHAhaHaHaHa! Flint-stoooooone!

Please answer this one! Please please!
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Old 06/29/2009, 04:02 am   #120
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Mr. Stemmle, what happen your awesome looking beard?
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