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Private Pirates Club The pre-orderer's paradise. We were talking about cool stuff in the run-up to the game's launch! Read it in here. (This forum is closed for posting.)

 
 
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Old 06/29/2009, 06:22 pm   #221
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Sometimes I get the feeling that people wouldn't notice a joke if it hit them squarely in the face.
Sometimes I get the feeling people don't realize people realize a joke is a joke but realize this is a run-on sentence.
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Old 06/29/2009, 10:12 pm   #222
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That's what she said..
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Old 06/30/2009, 05:55 pm   #223
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I just watched the TOMI into and am very impressed.
http://au.gamespot.com/pc/adventure/...y-movie-1?hd=1

The LeChuck model looks a lot better in motion with the dramatic lighting, it's all looking excelent. You guys have done a great job, and I can't wait to be playing this
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Old 06/30/2009, 06:21 pm   #224
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I love the Depth-of-Field usage... especially that little stuff, like LeChuck holding his arm out towards the camera. This is going to be wooooonderful!
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Old 06/30/2009, 06:24 pm   #225
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Originally Posted by Laserschwert View Post
I love the Depth-of-Field usage... especially that little stuff, like LeChuck holding his arm out towards the camera. This is going to be wooooonderful!
yeh I noticed that too, very cinematic love it
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Old 06/30/2009, 10:22 pm   #226
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I will not watch the intro before the release, I will not watch the intro before the release...
HELP PLEASE, I NEED HELP!
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Old 06/30/2009, 10:32 pm   #227
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Originally Posted by Abel View Post
I will not watch the intro before the release, I will not watch the intro before the release...
HELP PLEASE, I NEED HELP!
Too late

I'm now even more impatient to grab it.
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Old 07/01/2009, 02:58 am   #228
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Maybe it's intention but from the videos so far the new LeChuck doesn't look scary or mighty to me at all. I somehow would have hoped more for a MI2 LeChuck, or one who looks more like the one from Purcell's blog or at least with some different colours. Looking at his face, the skin and the lips i always feel reminded of pickles.

Gotta eat some now...

Last edited by taumel; 07/01/2009 at 03:04 am.
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Old 07/01/2009, 09:59 am   #229
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Quote:
Originally Posted by nadir View Post
I just watched the TOMI into and am very impressed.
http://au.gamespot.com/pc/adventure/...y-movie-1?hd=1

The LeChuck model looks a lot better in motion with the dramatic lighting, it's all looking excelent. You guys have done a great job, and I can't wait to be playing this
Wow guys (i.e. the Telltale team)... the game looks really, really good.

Well done, indeed. Bravo. Looks like it'll be a pleasure--nay, a joy--to play.
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Old 07/01/2009, 11:11 am   #230
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Quote:
Originally Posted by Laserschwert View Post
I love the Depth-of-Field usage... especially that little stuff, like LeChuck holding his arm out towards the camera. This is going to be wooooonderful!
Nice! Glad to hear it's being appreciated!
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Old 07/01/2009, 12:22 pm   #231
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Quote:
Originally Posted by Laserschwert View Post
I love the Depth-of-Field usage... especially that little stuff, like LeChuck holding his arm out towards the camera. This is going to be wooooonderful!
Yeah. That was great. I really wish my computer was good enough to run Telltale's games on their highest graphics settings.
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Old 07/01/2009, 03:05 pm   #232
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Quote:
Originally Posted by Bruce Achterberg View Post
Wow guys (i.e. the Telltale team)... the game looks really, really good.

Well done, indeed. Bravo. Looks like it'll be a pleasure--nay, a joy--to play.
  • Love the incorporated 2D elements (i.e. the inventory map)
  • Love the music
  • Brilliant voice acting (although Earl Boen is irreplaceable)
  • Great character animation (especially facial)
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Old 07/01/2009, 04:39 pm   #233
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Nice! Glad to hear it's being appreciated!
When I saw how subtly depth of field was used in W&G I did wonder if it was going to be used in TOMI, it's looking great.

I remember when I first got MI2 (in the before time, long long ago) I noticed the artists had blurred out certain foreground objects to give the depth of field effect, I loved it then and I love it now
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Old 07/01/2009, 04:40 pm   #234
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So, anybody want to explain to a graphics layman what this fancy depth of field stuff is?
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Old 07/01/2009, 05:34 pm   #235
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So, anybody want to explain to a graphics layman what this fancy depth of field stuff is?
You know how when you look at something the stuff closer and further away goes out of focus? Thats depth of field.
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Old 07/01/2009, 05:37 pm   #236
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So, anybody want to explain to a graphics layman what this fancy depth of field stuff is?
Basically a real world camera lens has to be focused at specific distance so that it creates a clear picture of the thing you are filming or taking a photo of. Objects at other distances appear blurred because the light isn't converging at the focal point. This is true of our eyes as well.

Games have only recently started to emulate this effect, It is most noticable in the newer FPS games when you use iron sights to aim. While it's nothing overly important, it's a nice touch that adds to the cinematic feel
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Old 07/01/2009, 05:38 pm   #237
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Quote:
Originally Posted by xzodia View Post
You know how when you look at something the stuff closer and further away goes out of focus? Thats depth of field.
Visual example to help your point:

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Old 07/01/2009, 07:06 pm   #238
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Oh god that hurts my eyes! x_x

But the point has been illustrated. Cool stuff!
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Old 07/01/2009, 07:33 pm   #239
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I am not certain whether or not it has already been mentioned anywhere else on the forum yet, but there are new concepts and screenshots in the VIP section.

http://vip.telltalegames.com/files/m...oncepts070109/
http://vip.telltalegames.com/files/m...enshots070109/

Also, a zipped version of the recent gameplay video.

http://telltale.vo.llnwd.net/o15/tra...i_gameplay.zip

Last edited by Mike Haley; 07/01/2009 at 07:37 pm.
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Old 07/01/2009, 07:56 pm   #240
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I love the new screenshots!

That concept art with the pirates: a single pirate wearing a number of different disguises, or just Telltale planning to save time and resources by building eight different characters off of the same model?
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