The dialogue tree
I just watched a small part of the upcoming game, and what annoys me most about it (apart from the rope not looking like a rope) is how the dialogue tree works.
For those who don't know, you get a set of short lines to choose from, and the character (Guybrush) will speak something related to the short line you choose.
As for me, the fun in picking any dialogue option is to actually know what you are going to say. More often than not, when I play a game with this simplified type of dialogue tree, I pick a choice I want, but when hearing the character speak it, it wasn't what I wanted him to say, or what I had in mind, and would rather have picked something else.
Is it only me who works this way?
Last edited by Teppic; 07/02/2009 at 06:02 pm.
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