Quote:
Originally Posted by Will
We are *constantly* updating the system. I think with custom tools, you actually end up innovating more because you know the inner working of your tools so well. It's easy to walk up to one of the programmers and say "would this be possible to do." And if it isn't possible, they can usually suggest some reasonable work-around.
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Thanks for the reply again! That sounds good.
I guess my thoughts were from a design point-of-view. I wonder if you guys might design some bits in a certain way just because that's the way it's always done in your games and with your system. Or are you guys too creative for that?
I'm not really sure if that question's getting outside your job description, Will (I'm not really sure what your job is really). Are those kind of design decisions made by other people? I guess "code monkey" is the phrase. If that is your job, you could answer another question for me: How much creativity do you get within your particular job? I always imagine the designer making all the creative decisions. Is that true and does it frustrate you, or are there loads of things you get to be creative with?
Hopefully part of those two paragraphs made sense/was aimed at you!