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Originally Posted by War-overlord
This is way to much quatum-slang for any normal person to understand. Don't get me wrong, I would love a sequel to the Great Game that is Grim Fandango. But the way you wrote it down it would only be understood by quantum-physisists and physicsgeeks. I'm sorry to say this but it might be a good idea to dumb down your idea and try again.
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Well I meant the 'complex' aspects of theoretical physics to be the underlying story, but in a graphic adventure game they would be expressed in a much 'simpler' manner, so that the average gamer can understand the story.
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Originally Posted by numble
I think it would be way too much out of the basic themes of Grim Fandango: Mexican Folklore and Film Noir--that's really what you need to start from if you want to recreate a similar experience (that and Glottis).
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Indeed, I agree. What I actually wrote is more science-fiction and philosophy, which only relate to the original story of Grim Fandango at the metaphysical level (barely), so if anything it could/should be the story for an original graphic adventure saga.
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Originally Posted by Kunkku-Antti
Well, it could be done much easier. This is a screenplay for the opening scene:
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Yes, I agree. The reason why I didn't write it in screenplay-like format, is because it wasn't a submission, but a mere post of an idea that just occurred to me. It was more like a possible underlying story to something, the core idea, which then can be expanded into a full blown screenplay/script with all the characters, the different atmospheres and backgrounds, situations, etc.
Anyhow, I like your idea for an opening sequence.
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Originally Posted by octochan
I firmly believe that if there is to be another Grim Fandango game, then neither Manny nor Meche should be in it. They have left to parts unknown, and the Land of the Dead can and will still be collecting souls, sending them out with their respective travel packages, and fostering intrigues as usual.
That being said, I'm sure they can come up with some new characters for all this action to revolve around, and Glottis will still be somewhere in there, making vehicles go faster and with more style.
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That's quite a viable possibility, indeed. It can be based in the exploration and dynamics of the land of the dead, rather than a sequel to Manny's story. They can further explore the elements of Mexican folklore and possibly incorporate other American folkloric myths/legends from all the various ethnicities that have settled in the American lands throughout history.
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Originally Posted by octochan
I think numble there said it all when he pointed out that Grim Fandango is all about Mexican folklore and film noir.
If you still want to apply all these great quantum ideas to something, then by all means invent a new setting and characters to fit them, instead of shoehorning these ideas into an existing storyline.
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So, like I previously said to numble's quote, indeed the idea for this story I could apply to an original graphical adventure story.
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Originally Posted by fco.
for some reason or another, i never played grim fandango. does anybody knows where can i find it nowdays?
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Then you must definitely play it, it is a great game, one of the greatest graphic adventures, and the only great 3D one. As for how to get it...
Well you probably won't find it in any store, you'll have to be lucky as hell to go into EBGames or Gamestop and find it on a PC shelf, but you can try. Sadly LucasArts has such poor support for their old games that they don't even have it in their online store, and it is rather unlikely they will release it in any classic games package in any near future. So your real choice is to actually download it, get it through bittorrent (preferably) or IRC or a P2P.