Howdy, GregorV, and thanks for the kind words!
Quote:
|
I think what your review (or rather, criticism, taken in its finest meaning of the word) shows is that Tales got most of things right and that it would take just a few little tweaks to make the experience that much better.
|
That's my real goal here. Something that has really impressed me about Telltale is their willingness to engage with the community, and to make changes along the way to produce a better product.
While Narwhal was a great introduction, I did feel that it had a few "off" beats...nothing major, but the biggest problem that I found was tone.
I wanted to see if the community agreed, and if so try and discuss what worked (and what didn't) in a constructive way, in the hopes that Telltale (and us as fans) can try and understand what it is that hooks us into this universe int he first place!
Quote:
|
The ending of Ep. 1 suggests that Guybrush and LeChuck might have a sort of a role reversal in the future, and in such a scenario it makes perfect sense that Guybrush is actually an accomplished pirate.
|
I think this take could actually be a lot of fun. One of the funny things about LeChucks Revenge was that Guybrush had EVOLVED. He's trying SO hard to be a mighty pirate - he's got the beard, the coat, pockets full of loot, AND he's killed LeChuck...and people STILL don't take him seriously.
The converse of this - Guybrush infected with LeChucks Mojo - could be really interesting.
In the Pirates of the Caribbean movies, Will Turner went from being a blacksmith who wanted nothing to do with piracy, to the black-shirted, ring-locked, Errol-Flynn-style replacement for Davey Jones! This evolution of character is vital, and seeing a badass Guybrush could be a lot of fun, if handled correctly!
Quote:
|
Support characters need to be more piratey. The pirates of Flotsam are just too "soft". One can not imagine them having any pirate history. If they were just a bit more fleshed out in terms of their past or connections, then they would be much more believable. It is just a matter of adding a few more dialogue choices to make them a bit more fleshed out.
|
I agree, although I think it's also important to pay attention to the character design. I refer to Davey and Crimpdigit as "Mr. Potato Head" characters - they're generic Telltale NPC's. While I'm sure this makes developing the game much faster, it also robs the characters of their individuality - and memorability.
Contrast this with the Marquis De Singe, who obviously had some thought put into him. Prior to the release of the game, I was skeptical of this character...I didn't like the concept.
Telltale succesfully designed, casted, and implemented the character though, and made me appreciate what they were doing. I'd like to see more of this.
Winslow strikes me as an in-between character. He's sort of generic, but has just enough personality to make me want to see him fleshed out much more. Give him an interesting backstory (and maybe more of a lead role) and there's a potential for growth in this character!
Lorn