corruptbiggins:
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You have to remember that this is the first Chapter of the game. And to my knowledge the only real times we saw LeChuck in the other games, after the start of the game and before the final confrontation (apart from the 1st when he was introduced just towards the end) is in 'meanwhiles' in between chapters, and as we've just had the one chapter we don't know if Telltale plan to put these 'meanwhiles' in at the start or end of further chapters.
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There are two specific examples I can think of when i'm talking about the "Meanwhile" sequences.
The first is in The Secret of Monkey Island. When I got the first game all those years ago, I really knew nothing about it. I hadn't really been playing computer games all that long, so I didn't know what to expect. All I knew was that my character wanted to be a pirate, and I was turned loose on an island.
In my mind, I was expecting a fairly typical free-form adventure - almost a sandbox kind of thing. I didn't realize yet that this was a humorous take on piracy, and wasn't expecting any kind of central plot.
I headed into the Scumm Bar, bypassed Mancomb and Esteban, and immediately talked to the Important Looking Pirates in the Next Room, wanting to dive right into the tasks.
I got my quests...and headed out the door.
Suddenly..."MEANWHILE" popped onto the screen. This was COMPLETELY unexpected. I had never played a game before where things were taking place (to my mind) independently of what I (as the player) was doing.
The cutscene introducing LeChuck completely captivated me, and after having played nothing but Nintendo up until that point in my life, I suddenly realized that there was a whole new category of games with PLOT. LeChuck was interesting and scary, and I couldn't wait to see more.
And this was in what was technically the 2nd room of the game. What motivated me to keep playing was to keep getting those crucial little bits of story - that didn't really reveal much, but caused my anticipation to skyrocket.
The second example I can give is from LeChucks Revenge. After becoming very familiar with the original game, I had a much better idea of what to expect this time.
When LeChuck was resurrected, he was a totally different incarnation. He may've been a ghost pirate before, but even as a ghost he was generally jovial. He may not have liked Guybrush that much, but he also didn't take him that seriously.
In LeChucks Revenge, the zombie pirate was out for BLOOD and TORTURE. He wanted to make Guybrush feel pain, and with each newly captured piece of the map, you came to appreicate more and more how powerful LeChuck had become, and just what the stakes were as he took his frustrations out on Largo.
This IS the introductory episode...but by leaving these little bits of exposition out (or postponing them for the start of the next episode), the pacing has been thrown off - and the time that we're waiting for the next episode COULD be spent debating a more critical cliffhanger.
Note: I think this is actually the intent of the end of the episode...I just think the stakes could've been raised.
Mad Muppet:
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As for LeChuck - I fear his brooding presence diminishes the more he appears in the games, especially now when Guybrush is apparently able to stand next to him calmly with a smirk on his face and little to no sense of danger. In MI1 and MI2 there is a sense of dread and urgency regarding LeChuck. He is really out to capture, torture and kill Guybrush, and Guybrush reacts accordingly in those games. If Guybrush isn't really afraid of him anymore, then LeChuck just becomes a sad clown character going "Arr" all the time.
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I think he reached the apex of evil in LeChucks Revenge (although the addition of Earl Boen as the voice in Curse more than made up for the fact that he'd grown a little sillier.) After Escape, I think we really need to ratchet up the evil again. Zombie Pirate LeChuck was truly frightening in a way that he hasn't been since.
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I think he should be kept out of sight for as long as possible. It's like the shark in Jaws - it's scary because we know it's out there and could appear at any moment, but we only rarley see it.
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I can only partially agree on this point. Don't get me wrong...I don't think Guybrush and LeChuck should come face to face again until the climax, but I also don't think that we shouldn't see LeChuck at all.
You have to contrast the characters and keep LeChucks presence at the top of the players mind. Even if he's not seen, his influence should be a palpable presence, always threatening to overcome Guybrush.
It'll be interesting to see how literal this translates in these episodes, as Guybrush grows darker and darker due to the pox.
Lorn