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Old 07/08/2009, 06:40 am   #1
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Default Will S&M Season 3 use the ToMI Engine?

I was just wondering if Sam&Max will get the new cinematic ToMI look and controls, or if it will stay the same as previous seasons?

I would be fine with either of them, because i found the ToMI mouse controls absolutely usable.
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Old 07/08/2009, 09:51 am   #2
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I was just wondering if Sam&Max will get the new cinematic ToMI look and controls, or if it will stay the same as previous seasons?

I would be fine with either of them, because i found the ToMI mouse controls absolutely usable.
i would love to see them do this. Season 1 and 2 are pretty much identical and telltale has evolved since then so it would be nice to see them start from scratch and give sam and max a makeover.
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Old 07/08/2009, 12:40 pm   #3
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I would imagine so because it's just the one engine they use (the Telltale Tool) for all their games, just with improvements & modifications with each passing series.
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Old 07/08/2009, 04:24 pm   #4
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I think S&M Season Three is going to be much better engine-wise since Season Two. There have been not one, not two, but three changes to the engine in the time to make season three. Not to mention the upgrade from TOMI to S&M! The game will probably be the best looking telltale game yet.
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Old 07/08/2009, 10:18 pm   #5
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ToMI is uses an updated version of the same engine as Sam & Max. S&M season 3 will surely incorporate all of those improvements and a few new ones. This has nothing to do with the controls though as engine and controls are unrelated.
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Old 07/09/2009, 02:19 am   #6
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I'll be okay as long as the ToMI mouse controls -aren't- ported over. I'd much rather click on the ground to tell Sam where to walk.
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Old 07/09/2009, 07:16 am   #7
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I'll be okay as long as the ToMI mouse controls -aren't- ported over. I'd much rather click on the ground to tell Sam where to walk.
That, and I like the inventory to pop up by bumping the edge of the screen. If this irks some people, it could be a player preference. I also like how the inventory goes away as oppose to clutter half the screen, possibly while you're interacting with the environment.
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Old 07/09/2009, 12:43 pm   #8
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I'd like to see the same controls as Seasons 1 & 2, and the inventory box on the bottom. (Though, I would like to be able to click E to open the inventory. (I kept trying to do it in ToMI.))
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Old 07/09/2009, 02:38 pm   #9
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It won't be using point and click. I read it somewhere. There's a topic about it, I think.
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Old 07/11/2009, 02:21 pm   #10
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I'd like to see the same controls as Seasons 1 & 2, and the inventory box on the bottom. (Though, I would like to be able to click E to open the inventory. (I kept trying to do it in ToMI.))
'I' opens inventory in ToMI. Would love to see the Tales controls in season3, thought they worked really well way beyond expectations. Been replaying S&M and keep wanting to use keyboard for some reason =p after all these years as a die hard point+click fan im converted! Would like to see and updated inventory as I found i kept on accidentally clicking the brown box walking about (not that this will be a problem with Tomi controls). Cant wait for season 3, and looking forward to some lush, tomi style camera angles
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Old 07/11/2009, 06:01 pm   #11
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Been replaying S&M and keep wanting to use keyboard for some reason =p after all these years as a die hard point+click fan im converted!
Exactly this.
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Old 07/16/2009, 03:23 am   #12
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Will S&M3 use the same click to walk interface as the previos seasons, or will there be (on XBLA) the ability to move the characters around with the thumbsticks?
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Old 07/16/2009, 04:12 am   #13
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Direct control.
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Old 07/17/2009, 02:14 am   #14
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I love how they've basically called anyone who wants to play on PC "Adventure game purists" or "Mouse fetishists".

Well, I hope there will still be mouse controls on PC. Otherwise... I guess the dream was nice while it lasted.

Last edited by Shoelip; 07/17/2009 at 02:35 am.
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Old 07/17/2009, 03:36 am   #15
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Aww, I was hoping they'd go back to the point and click for season 3.
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Old 07/17/2009, 04:19 am   #16
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Hey, I wasn't even aware they're working on S&M Season 3! That's great!

But I agree, please bring back the control scheme from Seasons 1+2. It's way better than the Monkey Island scheme (which isn't terrible, but not very pleasant either).
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Old 07/19/2009, 11:26 pm   #17
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I'm happy with ToMI/W&G controls - WASD move and click to interact. Though the combine option in ToMI is a bit painful to use.
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Old 07/20/2009, 12:43 am   #18
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Why not just use a pop-up interface like in Full Throttle or CMI?
That even works well in a 2.5d ego perspective, as you can see in Normality Inc..
So it sure would also work in a third person 3d environment.
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Old 07/21/2009, 01:50 am   #19
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The coin/skull interface was for the multiple verbs, dont need that in TTG games
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Old 07/21/2009, 12:18 pm   #20
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i will miss the point-and-click controls..if they sacrifice it for awesome choreography and complex scenery, then i can live with it though. if it's just to make the game more console friendly then my "mouse fetishist"-heart will probably bleed....buuut i will still buy it, since it will still be good.
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