It's not all black and white you know. There is a lot of space between 'small indie developer' and 'big mega adventure conglomerate'.
I'm just saying that small independent studios never last. Studios want to grow, small indie studios don't make as much money. Eventually some company will buy the other company. The better the indie studio is, the more likely it's going to get bought at some point. Telltale merging with another company is a far better scenario than EA doing the same thing. You also need to remember that more resources does actually mean more resources. Having limited resources does actually mean that there are quite a few limitations in what kind of a game you can create. Sometimes people seem to forget this - the developers have running costs and need to live and want to live a successful life just as the rest of us do.
To some this might come out as me flagging for big corporations, but really I like small indie developers just as much as the next guy. All I'm doing is trying to point out that the world isn't black and white.
PS.
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Originally Posted by Rather Dashing
One big mega adventure conglomerate would end up putting out a single style of game. I prefer it the way it is now, with various studios developing their own titles in their own distinct ways.
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This isn't true. There's nothing preventing from there being multiple development studios within one company.