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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

View Poll Results: Would you be interested in a PS3 version of Tale of Monkey Island?
I would hold off on buying the game to make sure I get it for the PS3. 41 15.65%
I am interested in a PS3 version, but might buy it for the PC or Wii instead. 61 23.28%
I may or may not buy the game, but would be most interested in a PS3 version. 13 4.96%
I may or may not buy the game, but would be most interested in a PC/Wii version. 4 1.53%
I would only buy it for the PC. 135 51.53%
I would only buy it for the Wii. 7 2.67%
I would probobly not buy the game either way. 1 0.38%
Voters: 262. You may not vote on this poll

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Old 07/03/2009, 09:57 am   #41
thin029
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Originally Posted by GozzoMan View Post
Oh... and of course you fight like a cow.
I am rubber you are glue!!
Its ok, you can love your Wii, I'll keep loving my Xbox AND PS3 and leaving my Wii in its box.
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Old 07/05/2009, 03:14 pm   #42
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Yeah, the poll is missing the I'm not interested in a PS3/PSN version at all but would get it for the other systems.
Uhhh...

I clearly put in a "I want it for PC" and a "I want it for Wii" options.
How is that not the "don't want it for PS3" option?
I just divided it into two options to allow for more information to be given.

And speaking of more information, currently the poll shows MORE people are interested in buying the game for the PS3 than are interested in the Wii version. (Granted, the poll is a little slighted since the thread is titled about the PS3 and not all formats, but still the degree to which the Wii version is out of favor exceeds any reasonable degree to which that result has been slighted, especially since there is such an outstanding number of people voting for the PC.)

Oh, and I'm not a PS3 fanboy.
I just would far rather have the game on my PS3 than on my Wii or my PC.
I know many of you will disagree with me and I'm not about to explain myself fully here, but games just do not last on the PC. I have far too many PC games that cannot be played on my PC because they are too old, including half of my Monkey Island collection, so I'd much rather have an unhindered copy on my console. And the Wii has crap for storage space, and I'd be getting ripped off to have to store the game on an easily lost SD card.
So I'd much rather have the game on the PS3.
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Old 07/05/2009, 03:22 pm   #43
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Oh, and I'm not a PS3 fanboy.
Makes me laugh hard
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Old 07/05/2009, 03:39 pm   #44
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Originally Posted by Marscaleb View Post
I clearly put in a "I want it for PC" and a "I want it for Wii" options. How is that not the "don't want it for PS3" option?
I just divided it into two options to allow for more information to be given.
See like the whole first page of replies to this thread... Such as the comment "I would definitely buy for either Wii or PC, but I don't like PS3" one. You made a poll to judge interest in the PS3 version, so its strangely missing the 'I don't care about a PS3 version at all' option. Dividing that option into the two parts gives more info on the Wii and PC versions than it does on people not caring about the PS3 version.

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games just do not last on the PC. I have far too many PC games that cannot be played on my PC because they are too old, including half of my Monkey Island collection, so I'd much rather have an unhindered copy on my console.
That's no different than a game coming out on the PS2 and then you can no longer play it on the PS3 (especially since Sony stopped making backwards compatible PS3's). You're arguing that games don't last on the PC and citing MI games which at earliest are 9 years old; oldest 19 years, while there isn't a PS3 game more than 3 years old? That's a skewed comparison if I ever saw one.

Plus, I have not encountered a single PC game too old that you couldn't download some program to play it on a current PC (including every single MI), but even if that weren't true, the play-life of a game on a PC is way longer than the shift between console generations.

Last edited by turingmachine604; 07/05/2009 at 03:52 pm.
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Old 07/05/2009, 09:37 pm   #45
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I would get re-buy the game in a PS3 version if it came on DVD/BluRay...I am not a big fan of download-only copies of software/games. I like to have something physical in case I lose the data. That's precisely why I pre-ordered to make sure I get a copy of the PC version's DVD.
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Old 07/05/2009, 11:10 pm   #46
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Uhhh...
I have far too many PC games that cannot be played on my PC because they are too old, including half of my Monkey Island collection,
ScummVM or DosBox is your friend in this case, the original monkey islands even play better with ScummVM because they deactivated the Codewheel (well not really deactivated you just can use anything and will geht into the game)!

I have yet to find a game which I cannot run on the PC some are harder to run, but most of the times in those cases an emulator does the trick. Ultima7 for instance for many years was the hardest game ever to run due to its own memory manager on top of dos, but even this one nowadays is not a problem thanks to the excellent Exult!

And for Lucasarts, all Lucasarts games except the 2d ones can be run in ScummVM, and Grim Fandango should run fine in DosBox (I have heard running it straight from a PC is a bigger problem because it relies in processor timing and crashes here and then if it does not get the right timing) and EMI is D3D so it should run in Windows!

Heck I even run from time to time the old Infocom adventure games on my PC (I bought a collection in 1990 the last time when Activision rereleased them). I wont even talk about all the other emulation stuff, which is not really in a legal area unless you own the original roms (you can get some legal collections for the amiga and C64 nowadays), but nevertheless great.
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Old 07/05/2009, 11:15 pm   #47
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That's no different than a game coming out on the PS2 and then you can no longer play it on the PS3 (especially since Sony stopped making backwards compatible PS3's). You're arguing that games don't last on the PC and citing MI games which at earliest are 9 years old; oldest 19 years, while there isn't a PS3 game more than 3 years old? That's a skewed comparison if I ever saw one.
Actually the PS2 backward compatibility problem is one of the main reasons why I am holding back to buy a PS3. I never owned a PS3 and so I should be Sonys ideal audience for a PS3 given that I have a Full HD enabled monitor as well (Samsung T260HD, highly recommendable if you can live with TN panels)
but I do not want a PS3 at the current state of affairs. There are about 10 games on the PS2 which interest me, and about 2-3 on the PS3, I am not interested into hooking another 2 consoles on my monitor (a wii already has its place there) and I am not interested into going the PS2 route, although the console nowadays is cheap, it would mean going over a VGA box (the component entry already is used by the wii)
So PS3 would be neat but not as long as it does not do PS2 games. In the end I know at least a handful of PS2 owners who simply refuse to upgrade for similar reasons.

I would say the drop of backward compatibility (in Europe we never really had it fully, only in the half working software/hardware combination in the beginning) did hurt the PS3 more than the price!
You simply cannot abandon 100 mio existing customers with a snap of the finger than then thinking everyone is going to upgrade. Nintendo has that understood, they try to stay one generation backwards compatible until the gamestock has increased to decent levels (like it happened with the DSI recently)
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Old 07/05/2009, 11:51 pm   #48
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For the price of a PS3, you can buy a PC that will run EVERY SINGLE GAME better than the PS3 ever could.

A PC has the option for a controller as well, so as far as I see it - there is no reason for me to ever buy a PS3/360/Wii game when it's also available on the PC. Unless the game sucks, but that's an entirely different cookie.
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Old 07/06/2009, 04:23 pm   #49
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*sigh*
Well, I guess I did see it coming.

Quote:
Originally Posted by turingmachine604 View Post
That's no different than a game coming out on the PS2 and then you can no longer play it on the PS3 (especially since Sony stopped making backwards compatible PS3's).
Yes but I have no problems playing a PS2 game on my PS2.
(And BTW, I have a PS3 that plays PS2 games just as well.)
And speaking of, I happen to have Escape from Monkey Island on my PS2, and it runs just fine on my PS2, just as it did the day I bought it.

Now I have Curse of Monkey Island on my PC, and playing it is a MUCH different issue.
It will not run on my PC, and it's already considered old for a gaming PC. So I have to play it on an old PC.
This means I have to the basement, dig out out this giant metal box, dig out a Keyboard with the giant-sized old plug, find a serial mouse, and then disconnect my monitor from my *modern* PC.
Now to be fair, if my PS2 were not hooked up and shelved downstairs, I would have a bit of effort to put it together, but no console I've ever seen is as big and heavy as a standard-sized computer, and plugging a console into my TV is wicked-easier than stealing my computer monitor.

And furthermore, the consoles are all set in stone, but PC's vary widely between each other. Were my equipment to fry, I can shop around and easily replace my consoles with the exact same hardware, because it is all the exact same hardware. The old computer I have downstairs I made by buying three separate machines from a thrift store and combining the working components into a single (and later a second) machine. It took me several days to do it. (being able to play Duke3D again was worth it, though.) And it may indeed play a lot of old DOS/early Windows games, but how well? Especially all of those early 3D games, there is little telling exactly how well the game will run, and what the quality will look like. I have a number of such games that are not capable of utilizing my 3D accelerators, and thus I am forced to run them without one.

And yes, DOS-box and ScummVM are splendid answers to these specific titles we have brought in for example. But they do not work perfectly for all old games. When I bought the Space Quest Collection, I discovered that it was designed to run by implementing Dos-box, but I could only play the latest of the games because all the others ran at too-low of a resolution for my fancy-schmancy LCD monitor to display. (I now use a very heavy CRT instead. Image is better anyway.) An even when using these external applications to emulate old hardware, they require some setup and installation of their own, which increases the hassle.

And moreover, my point is not about playing these old games, but the point is playing modern PC games in ten, fifteen, or however many years down the road. We cannot say for certain what will be available at that time. Oh sure, it is easy to speculate that the most popular games will have some ace programmer tighten the code so that a modern system can run it, but as an overall statement of PC games the only way to be certain it will run is to hold onto all the required old hardware and software.

And between keeping old PC equipment and keeping an old console, the console will store easier.

So THAT's where I'm coming from. I do not say that it is impossible to play old PC games, and I apologize for insinuating that it was, but my point is that in my experience it is much much much easier to play an old console game than it is to play an old PC game. And many of you may enjoy that extra bit of hassle, and since we are clearly talking about the subject of nostalgic gaming I cannot hold that against you. (Hell, I had fun putting together those old computers.) But this is my preference. I want this game on a console. (Assuming it to be ported correctly, and that's a whole different can of worms.)
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Old 07/06/2009, 04:26 pm   #50
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I already bought this game for the PC; however, I don't see any reason why Telltale shouldn't port it to the PS3.
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Old 07/06/2009, 04:28 pm   #51
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Quote:
Originally Posted by thin029 View Post
Quote:
I am not a PS3 fanboy.
Makes me laugh hard
I may be a PS3 fan, but not a PS3 fanboy. I hope you can understand the difference.
I enjoy having a PS3 and I like to play it, but I'm not going to go around pouting it to be the greatest thing out there. It has flaws. It makes me sad sometimes.
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Old 07/07/2009, 01:43 am   #52
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And yes, DOS-box and ScummVM are splendid answers to these specific titles we have brought in for example. But they do not work perfectly for all old games. When I bought the Space Quest Collection, I discovered that it was designed to run by implementing Dos-box, but I could only play the latest of the games because all the others ran at too-low of a resolution for my fancy-schmancy LCD monitor to display. (I now use a very heavy CRT instead. Image is better anyway.) An even when using these external applications to emulate old hardware, they require some setup and installation of their own, which increases the hassle.


Actually Scummvms scalers work quite well, as for dosbox if your monitor cannot handle it anymore you have to play windowed.
In my opinion the scaling problem is way worse with consoles, there are a load of people stuck in the Wii virtual console with titles they cannot play on their LCDs anymore unless they drop the component cable, some titles play well.
Not sure if dosbox does´t have also scalers inside!

Unless you hack your wii and install an emulator you dont get access to those titles anymore which you might have legally purchased.
Nintendo fixed the issue only for a handful of games!

The same goes for people who bought a second generation PS3 they are out of options to play their old PS2 games anymore, unless they add their PS2 to the monitor/tv (which for many is a no option)
In my personal opinion the PC is way more open regarding legacy software than any console, because in most cases the emulators do a decent job to do it!
And even if none of this works out you still can install good ole DOS on an extra partition if you want to go through the hoops!
The current stack of machines still can run it without too much hazzle!
(might change once the machines move over to EFI like apple already has done but for now it works!)
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Old 07/07/2009, 01:45 am   #53
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I already bought this game for the PC; however, I don't see any reason why Telltale shouldn't port it to the PS3.
The only reason I can see is porting effort, the PS3 is rather hard to program for... in the long run I am pretty sure they have to port their engine anyway, but it has to pay off!
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Old 07/13/2009, 08:23 pm   #54
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I already bought this game for the PC; however, I don't see any reason why Telltale shouldn't port it to the PS3.
Agreed.

I'm a huge adventure game fan. I grew up playing all the classics like Zork, Space Quest, Maniac Mansion, etc.

As an adult with 3 children now myself, we have no small amount of entertainment choices in our home. But we don't own PC's... we prefer Mac. We don't own a Wii because (other than it's not HD, which is ridiculous this day and age) I think its titles are lowest-common-denominator entertainment, whereas there are more engaging titles for Xbox 360 (of which we own 1) and PS3 (of which we own 2).

I'd love to introduce my kids to these favorites like Sam & Max, Monkey Island, etc. But I am not in the minority as a Mac user (not anymore), or as a PS3/X360 owner. So sure, I'd prefer the games were available on one (or all) of those platforms.

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The only reason I can see is porting effort, the PS3 is rather hard to program for... in the long run I am pretty sure they have to port their engine anyway, but it has to pay off!
Don't buy into the garbage that the PS3 is "hard" to program for. Its hardware and SDK are more sophisticated. But saying it's "harder" to program for is like saying the Wall Street Journal is "harder" to read than the Harry Potter series.
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Old 07/14/2009, 03:19 am   #55
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ps3??!?!?!? they will never see my money!!! the PS was the cause they have runed monkey island 4 just to make it playable for the ps version... this is my guess i'm not sure but it looks like.... so they will never have my support, sorry but i'm very disappointed about this arg.
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Old 07/14/2009, 04:01 am   #56
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Originally Posted by Ash735 View Post
They'd only put it on the PSN (PS3 Network) if it was guranteed to sell well, Sony charge more from teams to host games on the PSN compared to Nintendo and Microsoft, which is why most games arn't on the PSN or arrive at a later date once they have prooved sales on the Wii or 360.
You got that news item wrong. They charge for DOWNLOAD BANDWIDTH while Nintendo and Microsoft don't. So putting up a big demo is expensive and risky on PSN, but putting up an episode where every user has to pay anyway is no more problematic than on any other closed platform.
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Old 07/14/2009, 04:05 am   #57
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Originally Posted by VoodooLoL View Post
ps3??!?!?!? they will never see my money!!! the PS was the cause they have runed monkey island 4 just to make it playable for the ps version... this is my guess i'm not sure but it looks like.... so they will never have my support, sorry but i'm very disappointed about this arg.
That's not entirely true. EMI used a modified version of the control scheme from Grim Fandango, which was never ported to any consoles.
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Old 07/14/2009, 04:09 am   #58
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That's not entirely true. EMI used a modified version of the control scheme from Grim Fandango, which was never ported to any consoles.
i could be wrong now, but i don't think so if i rememer correctly, the control scheme was designed for a joypad/controller and not point&click using a mouse, so EMI was the first/last monkey episode that was using that kind of controls, and at the same time, it was the first/last (not so sure here about the "last") available for console and in that case, for play station... so that's the reason why i said what i said in my post, if i got wrong i'm sorry but this is what i remember...
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Old 07/14/2009, 04:15 am   #59
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About the PS3 in general and ToMI PS3 support in particular.

I, as well as the rest of Europe would welcome it, because right now there's nothing that we grownups can play (yes, I realize the irony of saying this, but at least in Germany Wii and XBox360 are primarily marketed for kids and young adults). Right now the PSN is sadly without any real adventures and while porting the TTT would take a bit more work than for XBox360, I think that TTG's catalog is by now big enough that we can be reasonable sure that porting the engine over would pay off.

I know that I'd repurchase ToMI and very likely Sam and Max... Wallace and Gromit maybe. Just for the comfort of being able to play these games on my PS3.
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Old 07/14/2009, 07:19 am   #60
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Don't buy into the garbage that the PS3 is "hard" to program for. Its hardware and SDK are more sophisticated. But saying it's "harder" to program for is like saying the Wall Street Journal is "harder" to read than the Harry Potter series.
It is hard, you have a rather slow processor with insanely fast vector units, and a toolset from hell which does not support you in any way.
Sort of like:"here is some shit, we dont know how to deal with it but you will figure out"
In fact of all platforms the PS3 probably is currently the hardest to develop for!

It is just that the frameworks already are maturing so it becomes easier
(especially the shooter engines) now, but that does not help a company which does use their own toolset.
Porting from the PC to the XBOX is a no brainer, but porting anything to the PS3 is a walk into hell!

It was pretty much was the same with the PS2 (two hard to sychronize mips prozessors doing anything) but the installbase justified to develop the tools!
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