Quote:
Originally Posted by [TTG] Yare
There was no time to address gamepad support for ToMI on the PC. The controller half-works because our engine automatically treats the buttons like some keyboard keys, and the analog stick is routed to the same event handlers as the click+drag.
I'm not sure if you'll see hotspot cycling in ToMI since that tech hasn't been ported from W&G, but I'll probably make the right-stick move the cursor.
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Thanks for your answer! It's a shame that the PC version gets treated like an afterthought, something that kind of appeared at the last minute. Shouldn't the team have spent a little more time optimizing the controls and stuff, since this is such a popular franchise? I'd hate to see Telltale rush games. There was no real need to launch the game on the 7th of July anyway. It's not like there was year long hype behind it and a release date set in stone a year ago. No, the game was barely announced a month ago, so why the rush?
Well, that's disappointing, to say the least (the fact that there won't be a hot spot system).
Also, I don't understand something. Why make a game in the similar style as Wallace & Gromit (with the cool camera angles) and not use the same engine that was used in that game? The games share the same design concept, but you decided to use a different engine. I get a feeling that Wii owners get priority treatment, to say the least.
Quote:
Originally Posted by nofacej
...the Wiimote's IR pointing and the way a mouse tracks movement can be interchanged perfectly. The Wii's technical specifications were not a limiting factor when Telltale chose the control scheme they did.
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You're missing the point here. Didn't you read what the user above you just said? No one said that it wouldn't be fitting for mouse movement, but the problem is the CONTROLLERS. You can't make point and click with a controller. So there has to be some sort of hot spot implemented.