Quote:
Originally Posted by Pale Man
Based on the track record of "everything is imaginary" endings in TV shows, movies, etc. I'd have to say that "everything is imaginary" is BY FAR the worst way to end anything.
I'd much rather have the ending be "stay tuned for the sequel" than "nothing you've accomplished has been real in any sense of the word"
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But why? It never did have any weight to begin with, it was a game. You participated in a fantasy. Whether Guybrush himself was fantasizing along with you, does that really change anything? The characters are still amazing, the story, the puzzles, they're all still there and they're all amazing. Is it really so wrong to have the world be in the mind of a digital child, rather than just the minds of those who create video games?
Everything you "accomplished" is exactly as real. You played a video game. I think some people simply are afraid to have that fantasy end. I think that, when we find ourselves attached to a universe, we like to think that the fantasy goes on past the time we've visited it. I think at least part of what makes people deny the carnival is real so vehemently is that we want to think that Guybrush is going to keep going on pirate adventures even when we aren't going to be there to see them. Some people don't want the fantasy to end. I think though, that there's something touching about the idea that we've simply gone into a kid's mind, or even gone with a child into a "real" world of fantasy that mirrors the actual one, and that we spend the entirety of the adventure with this boy through the end.
And more than that, the idea that it's a curse just doesn't give the ending the proper significance. The problem with "it was all a dream" stories in TV and movies isn't the IDEA of something being false within the world of the fictional body of work. The main issue is that the "dream" is used to "undo" an event, like a character's death. A shocking event that rends the status quo into shreds. The problem is that to take such an event and to render it null and void takes that event's POWER away, they died and we cared for nothing. In the SAME way, the explanation in Curse robs our revelation at the end of LeChuck's Revenge null and void, when it was begging to be a far more important and powerful effect on the nature of the next game.
To say there is even more to it than meets the eye is interesting, for example Big Woop being the "Voodoo Crossroads" into the Monkey Island universe, where everything is a pirate fantasy, THAT is intriguing and interesting.
To say that it's just a trick, and that the end of the last game didn't matter, actually blunders RIGHT INTO the problems that make "it was all just a dream" endings so frustrating when it is used in other media.
Quote:
Originally Posted by onlyamonkey
It's a computergame. It's surreal at times. It's supposed to make you laugh, not psychoanalyze or make something religiously one-street-there-exists-no-other-roads of it. It's a game. We play. For fun. To enjoy. Critic that.
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I think it's fun to talk about a game you love and enjoy. That's why I'm here, I assume that's why you're here.