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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 07/28/2009, 02:28 am   #41
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The worrying thing is it might put potential new fans off Monkey Island as a franchise and Telltale as a company... and that's a shame because the fault lies with Nintendo.
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Old 07/28/2009, 02:29 am   #42
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Originally Posted by Aeterna View Post
I looked up a video of the Wii version on youtube (link)

And the mentioned things (framerate, sound horribly static) seem okay.
Can't say anything about the subtitles though as the person recorded it used a camcorder or something.
Hey! It doesn't look that bad. Standard wiiware kinda graphic/performance.

I think people just have too high an expectation of it being an AA production, without realising that there is just simply no way for the current Wii to handle big downloadable content and answer to high performance demands.

I think the game should satisfy the majority of Wii gamers. Remember, a big proportion of people who owns the Wii ain't that big on PC gaming anyway.
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Old 07/28/2009, 02:37 am   #43
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Originally Posted by WedgeWalker View Post
I'm sorry, maybe I just don't get it. But achievements truly seem like a waste to me.
Replayability. And bragging rights.

And I watched the video linked above. Jesus christ the sound hurts. And everybody looks wider.

Last edited by Dan2593; 07/28/2009 at 02:40 am.
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Old 07/28/2009, 02:38 am   #44
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Hey! It doesn't look that bad. Standard wiiware kinda graphic/performance.

I think people just have too high an expectation of it being an AA production, without realising that there is just simply no way for the current Wii to handle big downloadable content and answer to high performance demands.

I think the game should satisfy the majority of Wii gamers. Remember, a big proportion of people who owns the Wii ain't that big on PC gaming anyway.
Just watched it - actually looks fine to me. A little choppy but no so much so that it would render it unplayable.
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Old 07/28/2009, 03:00 am   #45
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Obviously, Nintendo's at fault here. But I do think that Telltale should've seen the problems with releasing the game on the service, and predicted any shortcomings and balanced it against their reputation.

I will buy further episodes, but I do think this could leave a bad taste in many Wii owners mouths. I haven't bought the PC version of the game because my laptop and home PC are garbage.

And it seems as if patches aren't possible on the Wii. Nintendo had a problem with Wii Sports Resort, and have to provide an entire system update just to fix it. When there was a problem with Star Fox 64 on the VC, you had to re-download the game again with the fixes.

Anyways, I'd hope that Telltale could possibly release each episode in two chunks or so. Say you beat the first chunk on Chapter 1, the game could then prompt you to download the next. I'm not sure how this fits into WiiWare's rules, or if TT would even want to bother, but it's just an idea.

Great game though, shame it's rough around the edges on the Wii is all.
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Old 07/28/2009, 03:49 am   #46
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Liar! It's only ~1.43 times the price of the season set!
For EU-citizens it's twice the price. 25€ for PC, 50€ for Wii.
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Old 07/28/2009, 04:10 am   #47
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Yeah, all these reports are very disappointing

I was planning to get an episode (when available in EU) just to try it out also on the Wii, but my expectations have just sank


Quote:
Originally Posted by Dan2593 View Post
I barley touch my wii because I don't feel I achieved anything and It doesn't seem very.. personal

Hey! Which of your wiis are you talking about here?? That's gross!

...


Quote:
Originally Posted by Magic Emperor View Post
Alrighty, I'm going to try again, this time by adjusting a few settings on my Wii.
Duh? Is this a joke? Which settings are available on the Wii that can affect performances?
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Old 07/28/2009, 04:17 am   #48
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Wow... I didn't expect it to be THAT bad. No offense, TTG team, we know it's not your fault! For a 40Mb game it's great! ...but it may not be so great from a novice's point of view.
Damn...is there any way to fix this in the future episodes?
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Old 07/28/2009, 06:01 am   #49
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Quote:
Originally Posted by Marzhin View Post
I didn't try the Wii version, but I have a question to the people who did and have problems with it : are you playing from the Wii hard-drive or from the SD card ?
well im playing from the wii hard drive though i didnt know there was supposed to be a difference
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Old 07/28/2009, 06:03 am   #50
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well im playing from the wii hard drive though i didnt know there was supposed to be a difference
I don't think there should be a difference, but you never know ^^
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Old 07/28/2009, 06:03 am   #51
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Default TellTale is solely to blame

I have to disagree with everyone giving Telltale a free pass on this, instead blaming Nintendo and the 40MB restriction. If the best TT could do on WiiWare is a subpar port with such severe technical problems, they should have just avoided the platform and gone with something less restrictive, like XBLA. All they've accomplished is giving themselves a bad reputation with Wii owners and possibly turning newcomers off to the whole Monkey Island series. I don't think we should be affording TT any such excuses. They've been around long enough to know better and I really would have expected them to show their customers more respect.
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Old 07/28/2009, 06:16 am   #52
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Whoever bought it on wii is retarded

I love the wii for its exclusive.. but other games dont seem to work too well with a few exceptions

MI is only for PC

though i wouldnt have mind seeing how it wouldve worked on my 360 or ps3..

but if u have the console + pc..
always pc (for MI i mean)
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Old 07/28/2009, 06:28 am   #53
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Originally Posted by hamzie View Post
Whoever bought it on wii is retarded
Maybe those people didn't have a PC capable of running it. Or maybe they just wanted to try it on the Wii for a change, to see what it was like. Or maybe they just really like playing games on their Wii, so chose it over PC. Don't be so rude.

--

Anyway, I haven't seen it on Wii yet but if these reports are anything to go by I think that TT either need to fix this or seriously reconsider the Wii as a viable platform for their games, sadly. I'll wait to see what more people say.
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Old 07/28/2009, 06:38 am   #54
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Quote:
Originally Posted by schlew View Post
Obviously, Nintendo's at fault here. But I do think that Telltale should've seen the problems with releasing the game on the service, and predicted any shortcomings and balanced it against their reputation.
I don't think Nintendo is at fault. Nintendo sets standards, and companies are supposed to make games within the limits. Like you said, TellTale should have realized that ToMI would not play in an acceptable way and never released it.

I got it on WiiWare version because my computer played ToMI awful and I figured that it would play better on a console. But I found out it plays just the same if not worse on the Wii.... I wish I could get my money back
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Old 07/28/2009, 06:46 am   #55
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Originally Posted by SurplusGamer View Post
Maybe those people didn't have a PC capable of running it. Or maybe they just wanted to try it on the Wii for a change, to see what it was like. Or maybe they just really like playing games on their Wii, so chose it over PC. Don't be so rude.

--

Anyway, I haven't seen it on Wii yet but if these reports are anything to go by I think that TT either need to fix this or seriously reconsider the Wii as a viable platform for their games, sadly. I'll wait to see what more people say.
It's great for games like SBCG4AP. From what I read, though, the games which require a lot of graphics should stay with other platforms.
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Old 07/28/2009, 06:59 am   #56
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Quote:
Originally Posted by Marzhin View Post
I didn't try the Wii version, but I have a question to the people who did and have problems with it : are you playing from the Wii hard-drive or from the SD card ?
I played from the system memory and the SD card both times it looked and sounded like a car crash!! It really is that bad to me!
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Old 07/28/2009, 07:01 am   #57
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Originally Posted by questinghero View Post
I don't think Nintendo is at fault. Nintendo sets standards, and companies are supposed to make games within the limits. Like you said, TellTale should have realized that ToMI would not play in an acceptable way and never released it.

I got it on WiiWare version because my computer played ToMI awful and I figured that it would play better on a console. But I found out it plays just the same if not worse on the Wii.... I wish I could get my money back
They should have realized that the wii would be a bad port and went with the xbox 360 as the port or no port at all!
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Old 07/28/2009, 07:07 am   #58
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Originally Posted by hplikelike View Post
It's great for games like SBCG4AP. From what I read, though, the games which require a lot of graphics should stay with other platforms.
Woooh! Now ToMI is a high performance game, and not a crappy adventure game that should run on machines on integrated graphic cards, or PC that are 4 to 5 years old?

Anyway, the point is it make logical sense to have ToMI on the wii, seeing that it is the biggest console around, and the ability to reach a crowd beyond those who are acquainted with PC games or other high graphic intensive games. Look at the audience Wii is hitting. With a game so accessible to the casual crowd, people who wanted more than just seek-a-hidden object games will seek out for something more, something like ToMI. Being deterred by the technical challenges should not cause TT to shy away from Wii.

In fact, I applaud them to keep the game faithful to the PC game released earlier.
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Old 07/28/2009, 07:09 am   #59
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I was looking forward to trying out the Wii version as well.

Maybe after the WiiWare releases are out, they can release a disc version? That would likely solve the audio compression problems, not sure if it would affect the frame rate.
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Old 07/28/2009, 07:12 am   #60
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Originally Posted by smashing View Post
Woooh! Now ToMI is a high performance game, and not a crappy adventure game that should run on machines on integrated graphic cards, or PC that are 4 to 5 years old?

Anyway, the point is it make logical sense to have ToMI on the wii, seeing that it is the biggest console around, and the ability to reach a crowd beyond those who are acquainted with PC games or other high graphic intensive games. Look at the audience Wii is hitting. With a game so accessible to the casual crowd, people who wanted more than just seek-a-hidden object games will seek out for something more, something like ToMI. Being deterred by the technical challenges should not cause TT to shy away from Wii.

In fact, I applaud them to keep the game faithful to the PC game released earlier.
Um, my PC is 4 to 5 years old...
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