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Wallace & Gromit General Discussion Cracking conversation, Gromit!

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Old 08/07/2009, 01:15 am   #21
Pak-Man
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This series, more than any other Telltale game, took the longest to hook me. I played through half of Fright of the Bumblebees the day it came out, and then kind of lost interest. The secondary characters were all too unfamiliar, the puzzles felt a little too easy, the environments were a little overwhelming in scope, and I wasn't sold on the new controls. Then, a month ago, Tales of Monkey Island came out. I devoured it in a day and instantly craved more Telltale adventuring, so I dusted it back off and played through to completion. Then I played the next part, then the next, and today I finished The Bogey Man.

Now I wish there was another one coming in another month. The more I played, the more I started to appreciate the subtle puzzling. This isn't a game that kicks you repeatedly with "Try using everything on everything else until something works" puzzles. There was only one part in the whole series where I felt stuck enough to be compelled to try the old trial and error technique, and that was at the very end of the series. Just about every puzzle can be worked out very naturally, and every puzzle is seemlessly worked into the universe. Everything is where you would expect to find it, and every puzzle only requires you to be resourceful enough to know where to look.

If anything were to be done differently, I think Last Resort should have been the opening game. I think the undefinable "The first one wasn't as good as the rest" I keep hearing comes from the unfamiliarity with the characters and the layout of W&G's house. These aren't broad characatures like you'd find in Sam and Max. The characters, while quirky, are all very real, and as such, it takes longer to get to know them. Starting with a story like the one in Last Resort would have introduced us to the secondary cast in a natural way, and since most of it takes place in W&G's house, it's a good introduction to the layout. I felt very lost in the first game, and the second game cleared it right up. Now I see that the first game wasn't bad, it was just in the wrong place. If I'd known the characters a little better, and didn't feel quite as lost as I did, I think Fright of the Bumblebees would have been better the first time.

Everything after that was just perfect, and the games do a wonderful job of capturing the feel of the shorts and the movie. Thank you, Telltale, for scratching my adventure game itch once more.

So... How about a season 2?
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Old 08/07/2009, 04:28 am   #22
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Quote:
Originally Posted by Pale Man View Post
After playing Wallace and Gromit and Monkey Island so extensively, I find myself trying to use WASD to walk in other adventure games now.

...I think I prefer WASD
I'm the complete opposite, always wanting to move Wallace by dragging the mouse
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Old 08/07/2009, 04:34 am   #23
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Originally Posted by Angel Summoner View Post
GOOD
Characters. Apart from Mr. Gabberly, I enjoyed meeting every single character, moreover I wanted to know what they had to say. Many characters in adventure games can bore you to tears, but not this lot!
I like Gabberly a lot, perhaps because she reminds me of my mom. Major Crum on the other hand bore me to tears, especially in Episode 2.
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Old 08/07/2009, 05:21 am   #24
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I like Gabberly a lot, perhaps because she reminds me of my mom. Major Crum on the other hand bore me to tears, especially in Episode 2.
MR. Gabberly not Mrs. Gabberly. The Major is my hero in life might I add.
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