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Old 09/16/2009, 05:34 am   #41
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Grim Fandango already looks and sounds relatively all right, I don't see what benefits SE could give. Another game set into same world could be fun though.
I disagree. Grim Fandango looks really dated - the old school 3D stuff and backgrounds that don't blend with the characters at all is not okay by today's standard. As an old school adventure gamer I can appreciate Grim Fandango, but it's hard to introduce it to friends who aren't gamers.

Also, the controls could use 'a bit' of tweaking.
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Old 09/16/2009, 05:44 am   #42
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I don't think so, considering that the rights to Sam & Max belong to Steve Purcell and not LucasArts, and besides, most of the ideas used in that game have been in Season 1, so no.
Hyeah, if you call less than 1% "most"...

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Old 09/16/2009, 10:12 am   #43
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Stability on modern PCs and some decent controls.

More games in the Grim Fandango universe would be OK, but a direct sequel featuring the same characters would do nothing but diminish the original and should be left alone. Except Glotis. You could just about get away with having Glotis in a semi-sequel.

If they only do one thing with the inevitable Lechuck's Remake, they need to fix the PC controls. That was my biggest problem with the Secret SE - I'd have been willing to overlook the other flaws if they'd not screwed that up - and I make no secret of that. If this really is a new and better LucasArts, they'll learn from their mistakes.
It works fine, I don't think that I had more than one or two crashes when I replayed it couple of months ago. There are plenty of games which need much more tweaking to get them to work properly.

I would like to see either a prequel which tells how Manny got his lousy job or a game which happens at the same time as GF but which tells the story of Salvatore Limones and his resistance movement.

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I disagree. Grim Fandango looks really dated - the old school 3D stuff and backgrounds that don't blend with the characters at all is not okay by today's standard. As an old school adventure gamer I can appreciate Grim Fandango, but it's hard to introduce it to friends who aren't gamers.

Also, the controls could use 'a bit' of tweaking.
Beauty is in the eye of the beholder and I find the graphics still pleasing. GF costs practically nothing these days, so if you expect to get latest high quality graphics when you buy old game with few € then there's something wrong with your expectations.

Last edited by David E; 09/16/2009 at 05:11 pm.
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Old 09/16/2009, 04:57 pm   #44
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I love the graphics in GF, I think the game looks really nice.

I don't like the controls much, though... that goes without saying, pretty much everyone dislikes those. So that part of it could use a remake.

I'm not sure how they would remake the graphics... perhaps they could use the same backgrounds, only in higher resolution and add even more detail, and use higher poly 3D characters.
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Old 09/17/2009, 07:42 am   #45
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i think grim fandango, cmi and countless others could be given the SE treatment - spruced up a bit and adapter for porting to xbla, psn, steam, etc. wiiware is out of the question though.. Unless nintendo totally revamp their system.

We'll just have to wait and see what they do. Mi:2 is obviously going to be out fairly sharping, but i do hope they do cmi and maybe even emi on all our new formats of today!

I can just imagine having all the monkey islands on my xbox hard drive. I would be over the moon!
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Old 09/17/2009, 09:51 am   #46
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Well, that almost confirms MI2:SE, and if that happens it will probably render the MI2 Speech Project moot. Personally, I just want LucasArts to release the whole back catalogue on Steam, applying tweaks/ScummVM/the newer Windows version of SCUMM and I'll be happy.
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Old 09/17/2009, 01:59 pm   #47
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Hmm.. CMI updated for higher resolutions = original artwork, high res. That would be something.
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Old 09/17/2009, 10:26 pm   #48
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Personally, I just want LucasArts to release the whole back catalogue on GOG.com, applying tweaks/ScummVM/the newer Windows version of SCUMM and I'll be happy.
Fixed. :-)
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Old 09/18/2009, 06:40 am   #49
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Hmm.. CMI updated for higher resolutions = original artwork, high res. That would be something.
Seriously, isn't that something companies usually do in patches? I wouldn't pay 10€ just for higher resolution graphics, if the artwork and voices would be the same. I could pay perhaps 2€ for a patch. IMO only non-talkie games can benefit from SE, because you will get voice acting and pixel graphics of those games are pretty outdated these days.
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Old 09/18/2009, 07:36 am   #50
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I think seeing the nice hand-drawn backgrounds of MI2 drawn over by people with no artistic skill would be too painful for me.

Maniac Mansion and Zak McKracken might fare better, since they weren't great looking games to start with.
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Old 09/18/2009, 09:58 am   #51
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Quote:
Originally Posted by Olaus Petrus View Post
Seriously, isn't that something companies usually do in patches? I wouldn't pay 10€ just for higher resolution graphics, if the artwork and voices would be the same. I could pay perhaps 2€ for a patch. IMO only non-talkie games can benefit from SE, because you will get voice acting and pixel graphics of those games are pretty outdated these days.
There's no reason to change the artwork or the voices since they're both perfect, and the only improvement to make is to increase the resolution (which is a lot harder than just flipping a switch, especially if they don't have high res assets of the original art)
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Old 09/18/2009, 11:03 am   #52
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If they do have high res assets, then it should be pretty simple, right?

Anyway, I'd love to see sequels to Loom, but that'll never happen.
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Old 09/18/2009, 11:24 am   #53
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If they do have high res assets, then it should be pretty simple, right?

Anyway, I'd love to see sequels to Loom, but that'll never happen.
Well, scaling things up that weren't designed to scale can be kind of annoying as far as making sure everything renders where it is supposed to be and reacts properly to clicks.

It's still not as simple as just flipping the resolution higher though.
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Old 09/18/2009, 12:54 pm   #54
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I'd love to see a Grim SE made with the Telltale engine.
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Old 09/18/2009, 01:44 pm   #55
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Not me, I like the pre-rendered backgrounds.
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Old 09/18/2009, 01:57 pm   #56
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Personally, it's just an opinion that there shouldn't be a Grim sequel or SE. But there is also the opinion there should be, and if Telltale also has that opinion, I'll play it anyway in the end.
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Old 09/18/2009, 05:18 pm   #57
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I don't think too much needs to be done to Grim Fandango, but some updated controls would be really welcome.
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Old 09/18/2009, 09:22 pm   #58
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Updated controls and character models would be more than enough for Grim.
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Old 09/18/2009, 11:53 pm   #59
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Excellent news. Its about time they went back to these games after all most of them made LA the developer that it is today. And yey to the sequels, finally something non-Star Wars.
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Old 09/19/2009, 09:50 pm   #60
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This is really great news, but an even better prospect would be new, original graphic adventures produced with a large budget, in the same spirit as the classic LA games. As much as I love Sam and Max, Monkey Island, Grim Fandango, etc., how about something new? What made those games great in the first place was their originality.
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