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Originally Posted by youmaycallmemurray
ideal? kill off winslow and morgan
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Only if it fits the story. I'd rather have the character disappear from sight (for good or not) and to be referenced later while doing something.
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Originally Posted by youmaycallmemurray
, make elaine more independent (maybe divorce)
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Elaine needs some love (that means character development and screen time), but getting as far as a divorce no.
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Originally Posted by youmaycallmemurray
, art direction like Purcell's movie
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I like Steve's art as the next guy, but no. I think most of Steve's art about MI work only as art and/or concept art for a movie.
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Originally Posted by youmaycallmemurray
concepts or the style of the 3d voodoo hut,
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Agreed.
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Originally Posted by youmaycallmemurray
bring back verbs or atleast the coin interface
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You nuts? What's next, bring back the parser?
The verbs interface adds little to most puzzles. It uses a lot of space and adding verbs just for the chance of listening "I can't open that" or "Perhaps I have to use it" doesn't work for me. Plus, it USES A LOT OF SPACE.
The coin interface.... I feel that this interface is more like "find the correct puzzle for the interface" than just an interface to interact. You have to group interactions (with characters and objects) into N categories (usually four). That limits puzzles and yields combinations that the character has to answer as not possible (E.g.: "I can't talk to that")
Is the current way perfect? by all means no. I'd love to have a way to choose between a few actions. Right now all we can do is to hope for either a clever sequence of dialogs, a "distract" puzzle or a "popup tree"