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Originally Posted by monkey_05_06
Nice to see we're all mature and capable of intelligent debate without degrading ourselves to the point of simply flinging around childish insults and calling each other "stupid".
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I actually called what you said was stupid, and then substantiated it. Never made it personal, and never lacked any sort of reasoning. And besides:
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Originally Posted by monkey_05_06
And yet TMI specifically makes references to an MI5 which was never made and TTG have officially stated that TMI is NOT MI5. :P
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That sarcasm and emphasis say more or less the same thing,
Or, in the parlance of the youth that I apparently make use of constantly: "YOU started it!"
When someone decides to communicate like that, it comes off as snarky. Now, I do this as well, but if you're WRONG...well, you can't really be too offended when someone decides to call you out on being extremely confident in something that is flat-out wrong.
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Even given Jake's post (which for the record, in all the long hours I've obviously spent here given my ridiculously bloated post count, I have never seen previously), it's still supposable that TTG intentionally left a large enough gap for there to be an entire game (with a reasonable amount of conflict resolution to bring the game to a close) made between EFMI and ToMI:LotSN. So maybe it was largely a joke, that doesn't mean it's completely implausible for there to be enough in-between story to full an entire game.
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This is very much changing the argument from "Of COURSE it's not Monkey Island 5, because it WAS built to be a sequel to Monkey Island 5, ergo, IT IS NOT MONKEY ISLAND 5", to "Well, you COULD fit a game in there...". You can also fit a film between Star Wars Episode 3 and 4. There's a good 20 years in there, a longer gap than between any other two films in the saga, after all. But there's nothing interesting there but for those who pleasure themselves to canonocity summaries.
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Just because LotSN starts with Guybrush catching up after escaping LeChuck's piranha poodles and just because it starts in the middle of a conflict doesn't mean that there is no possibility that there could have been other conflicts involved between EFMI and LotSN that could reasonably be resolved in a manner which would give conclusion to a hypothetical in-between game.
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So then the start of Launch of the Screaming Narwhal is not built-in to refer to a 5th game. Again, it's "you can cram a game in there". And there's no reason to do that, because like I said in my last post, that means dealing with Escape. And escaping from Escape is simply the more logical reason to avoid a Tales prequel, and the more logical reason to create a gap between Escape and Tales in the first place. Plus, why would LucasArts WANT to go ahead and make a game that HAS reference a 10 year-old title that is either not remembered or, if you do remember it, probably hated? If they don't reference it, then what's the point of putting it in the gap? It's an issue of making a game that few people want and that the series doesn't need.
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The end of LCR (given account of the revelation as to what actually happened given in the later games) isn't the end of the conflict. It was a stopping point. It was enough that people were left wondering what was going on, while being able to take the obvious conclusion that "it was all just a dream..." CMI provides that this wasn't true and it was the carnival itself that was more of a dream than the two entire prior games. Just because every single loose end isn't tied tight shut doesn't mean the game couldn't reasonably have a conclusion.
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CMI was a very similar situation to TMI, actually. New guys came in, developed a game, and had to introduce new people while dealing with the bombshell that was the LeChuck's Revenge ending.
As far as I'm concerned, they did a horrible job.
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Between SMI and LCR nothing major really happened. Guybrush went around bragging how he'd killed LeChuck and grew a beard.
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Then how did he get all that money? Why are Guybrush and Elaine broken up?
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Between LCR and CMI Guybrush found a way to break LeChuck's spell which created the carnival seen at the end of LCR.
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Which could be an adventure, by the way. I don't want anything to do with CMI's ending, I hate it about as much as I can hate something in fiction, but you can fit an entire adventure into that. Feasibly. It'd be my nightmare game, but you CAN.
...I hate the CMI ending.
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Between CMI and EFMI Guybrush and Elaine got married and went on a three month honeymoon.
There's no real major opportunity for storyline altering conflict in any of these.
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I'm kind of confused here. Are you arguing against your point here? That there is an opportunity for story between EMI and TMI, and as such there should be a game in-between?
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Between EFMI and LotSN there is massive opportunity for an entire game's worth of events connecting the two, and several references are made to such events.
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Note that all these events are series mainstays. Getting a ship. Getting a crew. Collecting ingredients for a voodoo weapon. They're all exaggerations of series tropes, to both educate newcomers and to create a joke for those "in-the-know". How such an obvious routine got so vastly misinterpreted confuses me. How can people who don't understand the most basic fundamentals of humor enjoy Monkey Island? What is it to you people, an epic?
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This is the reason I said the logic wasn't the same. Because there's a significantly larger gap in the storyline between EFMI and LotSN than between any of the prior sequels.
Given Jake's post I'd be more willing to accept people calling TMI "MI5", but there is still reasonable potential for a post-EFMI, pre-LotSN game. Which was realistically the point of my prior posts.
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Realistically, your point was "Ha, of COURSE the 5th game isn't made yet". At least, that's what you communicated, even if that isn't what you meant.
You have a longer period of time, but it's a period of time that you can't touch. Because if you do, you're opening up a can of worms that isn't marketable, useful, able to advance the story in any meaningful sense, or intelligible to those that don't know how Tales and Escape are connected. It would be a marketing disaster, a design disaster, and overall a moronic decision to make.