Quote:
Originally Posted by Rather Dashing
Tales IS better than curse, so far, at least. Despite my issues with the story, it's nowhere near my issues with the explanation of the LeChuck's Revenge ending.
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I will never understand what happened between the ending of Revenge and the start of Curse. However, I find Tales hard to place. It feels way too different to the rest of the series. As a game in itself it's really good, but when I compare it to previous Monkey Island games, it feels lacking. Can't quite put it into words, but there's just something different about it.
I think it may be some of the puzzles.
Like SoSC, when it refuses to let you carry the molten pyrite all the way to the mould, so you have to drop it from the cliff above.
Or the most recent chapter, when you use the hook to unlock things. Over and over. It was acceptable in LotL when you first use it to release Murray, but after that it started to seem pointless. Not to mention having to specifically use it to pick up the pepper. Reflex action made me click on the pepper and I had to traipse right back to DeSinge's lab to numb Guybrush's tongue all over again. (very annoying on a slow computer like mine)
Not to say that some of them aren't incredibly clever and well thought out. I LOVED the static electricity shock puzzle with the carpet. I noticed it straight away, and was itching to see how it played out while searching for the other feast objects. and the magnetic beard toy? Genius!