People, don't get me wrong. I think dark has its place. I just think that you don't need darkness to make a story/game compelling, interesting, or a "true Monkey Island game".
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Originally Posted by Realepicurean
It's just about atmosphere. CMI captured this perfectly, it managed to capture my imagination wonderfully in a way that bright skies and daylight couldn't.
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I think a dark atmosphere has its, I guess charm, but sunlight and happiness do too. You could still have a story about pirates where the entire thing takes place on an island sooo beautifully bright and sunny you feel warm just looking at it.
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Dark has to do with the mood of the story. When you want to tell a certain story to its optimal potential, then certain moods must be evoked. (Though honestly, I think that grim or solemn would be a better word to put the events of chapter 4.)
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I think some stories work purely in the dark. Oldboy, for example, is a very dark story, and it's so dark for a reason.
All I'm saying is, darkness does not a good story make. Or a Monkey Island game. More humour could be added to anything. Everything should be a little funnier, I think, but not to the point of self-parody.
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I think it's harder to create atmosphere with daylight scenes. Places like Jambalaya or Flotsam don't seem top have much atmosphere or piratey feel to me. Plunder Island was a bit better though.
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I dunno. Flotsam was about as piratey as it gets short of pillaging and drunken buccaneers, and Plunder was a island run by pirates, through and through.
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You have crossed "Dark plot line" with "Dark personality". The Dark Knight was dark, though batman isn't emo or goth.
It means the story has become deep, gritty and potentially frightening. Chapter 4 wasn't dark. it was just darker than most Monkey Islands which are usually the polar opposite of dark.
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Well, letting the Dark Knight is deep bit slide by, I want to point out that I intentionally left my definition of dark ambiguous, since I have a sneaking suspicion that not everyone shares the definition, and wanted to see what they all interpreted this "dark" as: story, daylight, grimness, macabre deaths?