Hearing a recent 1up Yours podcast about the game, I think there are a lot of possibilities that have yet to be shown.
First off, they knew all the ins and outs of the level they were playing, but I can imagine myself playing around with each of those obstacles before knowing how to get past them.
There probably will be a bunch of developer created levels for the game, which they alluded to by saying you gain abilities to create certain things by encountering/unlocking them in levels you play. They can probably keep adding new toys via download or new levels.
I think that their demo was basically in "god-mode" to show you the full extent of what you can do--but I bet/hope that there will be levels with some rules. Such as: you have 3 items in your inventory, now use them to get past this level. Or timed runs. It could even be fun to have a split-screen "race" where your opponent starts at the opposite end of the level, and you race to the other's end, while each trying to build obstacles that get in the opponent's way (probably very hard to implement in a well-designed way?).
Or developer challenges--the best level made in 10 minutes. The best level made with 9 oranges, 7 cogs, and 10 blocks.
I think it would be very satisfying just to make/watch some Rube Goldberg-like contraption that didn't even function as an actual level--push the orange down the hill and watch the shenanigans that result. Or something like Linerider with that skateboard.
Who knows--if people can make insane creations on Linerider, they probably can do so with the better tools in Little Big Planet (especially with co-op design).
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