Quote:
Originally Posted by Icedhope
I just don't think adventure games need mods, because they are perfect as is.
|
I do agree that adventure games shouldn't have mods, but not because of this reason. It's... kind of an off the hook reason if you ask me.
Earlier games using SCUMM or similar adventure engines are now easy to mod. But when you come to think of it, all those games consist of some sprites, backgrounds, items and dialouges that pop out by clicking on the appropriate actions and items simultaneously. If you're willing to mod a game using SCUMM, this'll most likely mean you'll change some images, puzzles, and backgrounds, and this means you'll actually go through the same routine as the developers of the original game have been. You see, what the developers also did is this: Adding images, text, sound bits and codes that bind those elements onto the SCUMM. Because of this fact I kinda think all SCUMM games are in fact, mods of each other. If you have something like SCUMM and want to mod a game, it's unnecessary. You can make a game of your own starting from zero, with the same amount of effort.
Modding Telltale Games... unnecessary either. Because the recent adventure games mostly rely on dialogues and other time-consuming-to-make elements. Unless you have a great group behind you that may provide you new 3d-models (may not be necessary if you're gonna use the same models [especially for the main characters], but if you're willing to add unique puzzles, you should at least think of adding new 3d representations of the items you've been thinking of), images, animations, writing, and excellent voice acting (which is a must, as an adventure game, your mod WILL feature a big amount of dialouges and if they are not decent, your mod just will be too annoying to play), don't expect going anywhere further from this point. But if you do have that kind of a group, then what you'll get from modding will only be this: Using a free adventure game engine. Same as making games using SCUMM engine, but more time consuming because of the elements you require to make a modern game. Why not getting people who know how to code games (or buying a game engine) then making your own game?