Quote:
Originally Posted by Yohmi
Fifteen years later, it is. Put any gamer on NES games, you'll se them play about five minutes then quit. Look at the landscape of games... look at the history... Wii's easier than Gamecube which is easier than Nintendo64 which is easier than Super Nintendo, which is easier than NES, which is easier than say... Amiga...
The matter is to entertain people, not boring them  It does not bore you to solve difficult problems, as much people play to Myst etc. But I think there is distinct gamers, and TellTales's target is more casual gamers and Adventure Games nostalgics than hardcore gamer stuck too many years ago  I can be wrong though...
But I dont expect things to be a lot harder than episode 4. Why not just a bit, but not much.
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I agree. For example,there is some igorant game reviewer on myspace and youtube who reviews old games. In one of his podcast, he reviews castlevania II, giving it a bad review. He claims that the constant dialogue of day turning to night and the lack of tips within the game dialgoue hurts the game. Of course, this is the same game that is considered to be one of the best CV games.
After looking at it, the castlevania games became easier and easier after each platform.
In my opinion, games became easier over the years because of avilibility, experience, and preference. Back then, in the 80's, video games were a relatively a new form of entertainment. As such, not a lot of video game designers knew what was fun and what isn't; their creativity was limited to real life games such as Pong. That is why Pong is quite popular at the time.
Furthermore, games really didn't have an age specific demographics. I mean, teens and up wouldn't be ridiculed playing video games that were aimed for kids like Mario and Sonic. This still hold true with these characters. From what I have seen, one can't really say the same thing in regards to games like Spyro.
Also, one of the biggest problems with adventure games were that they were too difficult and their puzzles are at best, non logical. If you think about it, most difficult puzzles in adventure games during its prime, ignores real world logic. I mean, for example, to let larry swin in the pool in lsl6, one has to use dental floss and a small piece of cloth to make a bathing suit. Even though, Larry is in a cartoon world, it is just bizzare.
I think puzzles in adventure games follow the logic of Mcguyver where anything can be used to help a person escape a trap. As such, I think ppl who have been playing adventure games for 10 years, will have a different way of thinking to someone who just started playing adventure games. For instance, a puzzle such as combining hair spray, a lighter, and a rubberband to defeat a serial killer(police quest4) and using a file, soap, and a key to make a dupilicate is easy for an experience gamer.(lsl6) However, I can imagine a newbie will be stuck on this puzzle for weeks.
As Yohmi said, gamers do not want to be stuck on a single puzzle for a week, especially at this day in age. Unlike the 80's, gamers can be easily turn off by a puzzle and as a result, pay something else. Games can be seen as sports, whereas sports that has been around for centuries are long, "boring", and slow. Sports made this century are short, "exciting," and fast. I am sure telltale doesn't want to make their games mind numbingly hard, resulting in lost of customers.