Quote:
Originally Posted by [TTG] Yare
Are you unconvinced by the mathematical impossibility, or the cinematography decision that lead us there? I can help you understand the former but not the latter.
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Heh, neither as such, actually

I'm very happy with the cinematography decision, even though it feels more relevant in Wallace & Gromit than in Tales. But I think there's a lot of subtlety in Tales that will shine through only on the 2nd playthrough, so I'm not making final statements until then.
About the intersection stuff, I do understand that it's impossible to calculate exactly. The question is, how accurately it can be estimated, and what kind of extra data is needed - I imagine it easily leads to an extra "click-map" for each shot. And even so, it may not feel accurate enough - I cannot tell without actually trying it. So, if the statement is "not feasible", I can easily believe that - but I'm very reluctant to accept the "impossible"
Quote:
Originally Posted by [TTG] Yare
Hey, glad to help! Also, thank you guys for keeping the number of "That guy who made the controls should be fired!" posts relatively low. 
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After all the counter-hype (is there such a word?

), I was pleasantly surprised by the W&G controls, as they felt very handy. Sure, I missed p&c, but by the time Tales came, I got used to the arrows control, and after a few attempts, I stuck with them instead of click-and-drag. So there goes the disaster