Quote:
Originally Posted by Otis
You cant be serious!? You really pull some SMI speedrun link into this?! Of course when someone knows every move of the game and has practised completing the game asap. its not the same thing as playing the ToMI eps. first time after another.
Atleast it takes me way over 10 hours to recomplete SMI if I dont remember all the puzzles that well.
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Well seeing as I've been playing the game since I was a kid I have every single move necessary to completion pretty well memorized. It's not like it's even difficult. There's honestly not that much that needs to be done.
Even if someone memorized all the puzzles in ToMI, skipped all skippable cutscenes, stopped the timer for every loading screen and loading up the next chapter...there is absolutely no way it is possible to beat the game in under an hour. Period.
So yeah, I'm serious. I pulled a speed run into it. If you want to compare the length of the games, let's compare the ACTUAL length of the games instead of
your perceived length of the games. Just because the game might feel shorter to you does not mean that it is shorter.
Quote:
Originally Posted by Otis
It took me usually about 2 hours + 30min max. to complete each episode in the first time so the the game was around 10 hours to me and that IS short
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Again this falls back to your perception vs. reality. Okay so you can work your way through the episodes pretty quickly. That's nice. But it's still not under an hour.
By your own logic SoMI was a short game. Comparing the
actual length of the games, SoMI was the shortest MI game to date. I also thoroughly enjoy the way that you contest the fact that I linked to a speedrun and then in your next post turned around and started going on about how fast you can beat LotSN.
A point that I touched on in the aforementioned epic post that failed is that even if we compare the locations in the games, ToMI actually has
more plotline-relevant locations that SoMI did. I understand SoMI had some very large locations, but much of it was dead space or just completely irrelevant to the actual game. Yes, this produces an atmosphere to the game. I understand that. But large islands full of empty space is not the only way to produce atmosphere.
ToMI actually focuses less on filler areas and more on locations that actually matter. Of course arguably these filler areas can make the game last longer (to the unbeknownst player) because you have a bunch of red herring areas to explore, but that doesn't make the
actual game longer. Once you've familiarized yourself with the game, unless you're intentionally going back to get the "full" experience, there's no reason to even revisit these locations. In my speedrun quite a few of the areas in the game are completely skipped over for this exact reason.
Besides, the question at hand here isn't whether ToMI was of higher quality, the question being brought forth was the length of the game vs. the original four. Even if we take a look simply at an outline of the plot ToMI is a lot longer and more intricate than SoMI was. There is a lot more to be done in ToMI than in SoMI. This contributes to the
actual length of the game. There are more steps to completing ToMI and each of those steps takes time to complete.
As has been said though, I honestly don't think anybody is arguing that the episodic format is BETTER than the single game format. Again, just like from my last post:
Quote:
Originally Posted by monkey_05_06
Oh and also I never said that the episodic format is better but that doesn't make it inherently worse either. It doesn't honestly affect the gameplay that drastically. The first four games were already split into parts. The only difference is now you have to launch each part individually from each other. Oh no, that completely and totally makes the game so horribly, terribly different...oh wait, no it doesn't.
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So (to me at least), make a single game, make episodic games, it makes no difference. As long as it gets made. I'm not demanding it right away though of course. Just don't leave us hanging for 10 years till we get our next Guybrush fix.