The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Telltale Public House > General Chat

General Chat Formerly known as the Yak Space. Formerly for all your yak and yakking needs, now for general chatting.

Reply
 
Thread Tools Search this Thread
Old 01/12/2010, 05:55 am   #21
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

@wefeelgroove
Yes, just take a look at this this thread. "MichaelSamyn" is the creator of the game, and the way he responds to complaints just sickens me. This paragraph he wrote should say more than enough:

"I'm surprised -and intrigued- by the level of entitlement that gamers feel. It's fascinating to see this desire to be entertained and the outrage that follows when that desire isn't being satisfied. I can understand being put off by a work of art when you don't agree with its content. But I guess videogames are different. Since, through the few decades of their history, their sole function has become amusement, we take offense when a game suddenly doesn't instantly please us. The passion with which a gamer expresses 'I'm not having fun' is fascinating."

"Let me just shake off critiques for why my choosing this medium to express art isn't exactly working as talking to gamers like if they had the mental capacity of neanderthals." Is basically what he's saying. This totally makes paying 10 bucks for this seem so appealing!

Anyway more talking about the game:

Quote:
Originally Posted by Plunder_Bunny View Post
Ah, Ginger's wolf. This is my initial reaction to Ginger's ending, barring my theory of the girl in white. I didn't come up with that theory until I finished the game. Ginger's "sin" if you will is that she doesn't want to grow up and take responsibility. She just wants to play and be mischievous and fight her coming of age. That is why her wolf is in a field of flowers with mother nature. The girl in red could symbolize her period coming which signifies the end of childhood, and the idea devastates her. That is what I think any way...
Heh, my friend and I called Ginger's wolf "Aunt Flo."

I saw her wolf as general womanhood or puberty, but yes, her experiencing her period is what I thought happened to her. One of her death images seems to signify as such, with barbed wire in between an image of two legs kind of in a flow. (there's even two skull-like shapes in the image of barbed wire where the ovaries would be) Ginger's wolf is the only wolf to ravage the girl against their will, the others are triggered by the girls themselves, so that also seems to point to it. The wolf even "sneaks up" on Ginger. There also seems to be a lot of emphasis on butterflies, a universal symbol for maturing.

Actually, one of my friends saw Ginger's wolf as being sexual curiosity and experimentation. Now, I don't think that's such a far-fetched theory since I believe lots of girls go through such a phase until they come to an understanding of themselves when they mature, and 13 is definitely not an uncommon age to start questioning your sexuality. But I guess I just don't see Ginger as being interested in any kind of relationships so I'm leaning more toward the puberty belief, but my friend's theory does hold some water.

Rose is still pretty confusing for me. I actually think her death is represented by dropping from a great height after levitating and not drowning. At first I saw it as her death being a realization that people are cruel and you have to look out for yourself from time to time instead of always focusing on others. But I don't think that explains all the spinning and the weird masculine wolf.

It also might of been like I said, gender conformity. She's this very lady-like girl with the belief that she could be stronger. (as said when trying to climb in the playground) So maybe her wolf was an awakening into masculinity; some realization that she doesn't know who exactly she is trying to please by being the way she is.

Like I said though, there's a lot of things in Rose's story that I just can't find an explanation for. Her wolf is weird enough, but there's also a lot of emphasis on spinning in general, the rain that goes through grandmother's house, and there's also a lot of focus on her boots for some reason. (one of her final images is that of the lace end of her skirt and even her wallpaper at the website is just of her boots, and her design page hints that there was a secondary reason for putting lace on her dress)

My friend saw her death as her sexual awakening. If your graphics card sucks like my friend's did, you can see Rose's wolf perfectly behind the mist, and he kind of looks like an anatomical figure. My friend has the belief that Rose must have learned about the birds and the bees, maybe at school or from a parent, and is suddenly starting to have "impure thoughts" since we are told Rose loves the mist and that she usually has her head in the clouds, and now suddenly there is something impure in the mist. It's like her attention has now turned to other matters rather than animals and innocent things, hence the death of innocence.

But who knows. Since I have no idea what happened to Rose myself, I am open to any theories at this point.
PecanBlue is offline   Reply With Quote
Old 01/12/2010, 06:29 am   #22
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

This is the problem when people don't understand there audience. If you are making a game, you will attract gamers, and gamers are NOT patient! As a game, it is boring and tedious, and the creator said that he wanted it to be art and not a game, but I believe you can have both! I'm sure The Path could actually be a good game while still having the same artist quality, but that requires play testing and compromising. One of the things that could help would be to give the player an incentive to leave the path. You get punished one way or another whether you say on the path or not, so what would be the point? It would do wonders to improve the game play by just adding incentive to leave the path!

Ok, enough about that. Rose. I don't think there is anything sexual about Rose's story line. Robin, maybe. Just because Little Red Ridinghood is a rape allegory and it is showing the most literal version of the tale. I also can't really figure out Rose. I think it is just that her head is in the clouds and that someday she has to come back down to earth. Her wolf was perfectly covered, and not really even human, and more like a spirit of the waterfall then a predator. I guess sometimes when it comes to art (which is not often) Frued is wrong.

I know the the designer doesn't want to listen and fix the game's faults, but it is very frustrating to me as both an artist and a game designer to watch someone disregard there audience. I am working on an "art" game, but I value playability. I believe there must be a happy medium!

Sorry I needed to rant.
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/12/2010, 07:04 am   #23
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

Don't worry, I agree with you. I believe gameplay is also very important in immersing the player into your world, even if you are meaning to make an artistic game, you have to take into account that if you are choosing to use the medium you have to use it well. Hell, even Silent Hill has that sort of effect, and I'm not a big Silent Hill fan. There is a reason why a painting and a game are two separate things.

But anyway, I think Robin had more to do with death rather than sexuality. There's a whole theme of growing up at grandma's house that suddenly becomes very sinister after meeting the wolf. Robin's profile says that mother tells her to never go into the woods but "never says why." It's almost as if Robin doesn't know what danger or death is. Wolves are her favorite animals, and she is more than willing to play and cuddle with one, but maybe she learns that they are actually dangerous as well as other things in the world. She walks into her own grave in the end room almost as if she has come to the realization that she, like everyone else around her, will eventually die. It's really an experience that I think every child is affected strongly by, so that's the way I see it. Now what her experience is that made her realize it is just up to anyone.

I think Carmen is the one that most likely experienced rape or a bad sexual experience in general. There's even full-blown sexual themes in grandma's house after you meet her wolf. Because of all the themes with alcohol, she probably got drunk and had sex that she regretted, which in the case of the man, it's still rape if you know the woman is drunk and not herself, so her experience can still be considered rape regardless. In her walk of shame she even looks like she has a hangover. (she occasionally brings up her hands to her head like if she has a headache)
PecanBlue is offline   Reply With Quote
Old 01/12/2010, 10:39 am   #24
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

I agree about Robin. I said you could stretch her story line to have rape themes, but again, I don't think that is the case. People can get stuck on the sexual stuff, and forget that other themes actually exist.

I disagree that Carmen is the most likely to have had a bad sexual relationship. I believe that you can read it that way, but mostly I thought her experience was about the vices of partying and the consumption of alcohol, which most likely lead to the unwanted sexual attention. I believe that Ruby is the most obvious rape victim. From her depression and disdain toward men, to the position that she is left in before beginning her walk of shame. Not to mention the way that she holds herself as she proceeds to walk very slowly to Grandma's house.

Now looking on what I wrote, it seems that Carmen and Ruby's "sins" are very similar, except for the results could have been avoided in different ways. Carmen impaired her judgment buy consuming alcohol, while Ruby made a conscious decision to hang out with a dangerous man.

Am I the only one who feels like the red curtain falling down with the wolf looming over Scarlet as some sort of sexual innuendo? It just seemed really telling to me.
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/12/2010, 08:31 pm   #25
Silverwolfpet  Community Moderator
Wolfy
 
Silverwolfpet's Avatar
 
Join Date: Jun 2009
Location: Romania
Posts: 3,042
Send a message via Yahoo to Silverwolfpet
Default

I tried jumping over the spoilers, because I have tried the game twice and didn't manage to do anything with it.

Short version:

Try No.1: I downloaded it for free (gasp!) but they seemed to have a brilliant copy-protection... which actually makes the game BORING! I mean, suddenly you're in first person and your moving speed is extremely slow. Even so, with patience, I managed to complete the objective... SPOILEEEEERS!!! ok, sorry about that, but I do appreciate when someone shouts spoilers before I read on and...you know.

I reached Granny's house and I LOST! How could I lose?

My ego was hurt (back then, I had an ego, now I killed it over a box of cereals) and my brain was like: whaaaat? dude, I played the ENTIRE Silent Hill series and loved it! This is just plain stoopid.

I deleted the game.

Try No.2: I downloaded the demo... now THAT's a change of scenery! I also read somewhere that you actually have to disobey the rules... which is not very good for a game that kids have access to, but whatever. I was walking... and walking... and walking... I completely understood the theory that sustains the fact that the Earth is round. (I always thought it was purple, but nevermind).

Shape or no shape, I didn't get anywhere...and the constant "flying off" that the camera was doing, leaving me without an actual road up ahead (meaning that, due to the camera changining the angle all the time, I had to stop repeatedly so that I could see where I was going), it became frustrating.

I REALLY want to understand this game, mostly because I understood it brings variety with each character... but 10 bucks for shifting camera angles and repeated soundtrack?

Seriously, is it worth it or not?

As I can see, even you guys have different opinions. I just like spooky stuff so, from this point of view, is it worth 10 bucks?
__________________
I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.


Something awesome this way comes... ^.^
www.silverwolfpet.com
Silverwolfpet is offline   Reply With Quote
Old 01/13/2010, 04:07 am   #26
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

Well Silverwolfpet, it really depends on how you look at it.

As far as mechanics and game play go, it has a LOT of issues that many gamers have complained about. This game was evidently not made for gamers, but for people who don't play games? Something like that.

If you are in it for the interesting twists and weaving of all the versions of Red Riding Hood, then it is definitely worth the money. My interest in the game was mostly because of how they treated the story, and also research for my sister who wrote her dissertation on Little Red Riding Hood.

So here is my answer: If you are into the idea of various retellings of Red Riding Hood, thought provoking questions, and the fact that the puzzles of the game are actually trying to decipher what happens through out the game, yes it is worth the 10 bucks. If you are in for the stellar graphics, soundtrack, overall game play experience, save your money and pay off your loans.

I hope that helps you!

P.S. With the number of death and rape themes running around the game, this was not meant for the kiddies.
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/13/2010, 04:59 am   #27
Silverwolfpet  Community Moderator
Wolfy
 
Silverwolfpet's Avatar
 
Join Date: Jun 2009
Location: Romania
Posts: 3,042
Send a message via Yahoo to Silverwolfpet
Default

Cool! Then I'll buy it! Thanks!

A good deed deserves another. If you love these types of games, try playing Silent Hill 2. Also, look for Heavy Rain.
__________________
I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.


Something awesome this way comes... ^.^
www.silverwolfpet.com
Silverwolfpet is offline   Reply With Quote
Old 01/13/2010, 05:43 am   #28
ShaggE
Deep Mushroom
 
ShaggE's Avatar
 
Join Date: Nov 2006
Posts: 3,316
Send a message via MSN to ShaggE
Default

Quote:
Originally Posted by Silverwolfpet View Post
A good deed deserves another. If you love these types of games, try playing Silent Hill 2. Also, look for Heavy Rain.
Might I add, I Have No Mouth And I Must Scream. The acting is dire, and some of the logic is questionable at best, but it's definitely the type of story that sticks with you.

EDIT: I recommend reading the source material first, as the game acts as a sequel.
__________________
"This grass feels funny. It feels like... pants." - Kirby

A song.

Also a song.
ShaggE is offline   Reply With Quote
Old 01/13/2010, 01:26 pm   #29
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

I guess I'm a little too late, but here are my thoughts on the matter of purchasing this "game."

The mercifully painless short version: I'd rather be giving ten dollars to charity. Or basically other indie gaming companies that are actually fun, effective, long-lasting, or charming (either/or is fine, I'm not picky after playing The Path) and don't constantly have their nose up in the air with every game they spew out reeking of pretentiousness. It's your money though, so you do what you like with it, this is all just my opinion.

The super merciless and painfully long version that was even painful for me to write: I think asking if someone is in it for the graphics, soundtrack and gameplay is a little lacking. (and the soundtrack isn't so bad and is actually pretty catchy when it's not torturing you by screeching at some points) I think "if you are looking for something that actually has any playability what-so-ever and doesn't feel like you are contributing to nothing but more snobby games when paying for it, this isn't the game for you" is a more fitting statement.

As a game that constantly tries to get you to see it instead as an "interactive piece of art," it has a lot of faults. For one thing, "interactive piece of art" is what most games, if not all, actually are already. Sure, one could be like an interactive storybook, (Monkey Island) one could be like an interactive novel, (Phoenix Wright) or an interactive painting, (Okami) etc. But the truth still remains: all of those are forms of art. The fact that they made this game, sat back in their chairs and said "yup, this is it, we've just introduced a new form of art in gaming" baffles me. There is nothing even special about the graphics to at least warrant the "interactive painting" notion (or even a screensaver, and there's a lot of very beautiful and artistic screensavers out there) which Okami already took care of. It's just mediocre models and animation enhanced by a bunch of painful bloom and film grain effects.

Is it an interesting game? Sure, what isn't interesting about a game so chock full of symbolism and surrealism that most of could have easily just been slapped on to the game with no meaning at all with the actual artistic merit left up to the player, and thus making you feel as if you won't get any sleep at all if you don't at least try to understand what this game is trying to say, as such is the reaction to any piece of art, whether it's anything special or not?

Now look, I'm not exactly trying my very hardest to be an enormous jerk here, I'm usually a very mellow person. It takes a lot to literally make me physically angry at something that has nothing to do with my personal life or that is hurting anybody. (Tim Buckley would be one of them, and also Japanese visual novels with rape themes that for some god forsaken reason have high praise for having "good writing." [I'm looking at you, Saya No Uta. And nobody look that up. I am seriously not using reverse psychology here, don't look that up if you want to live a peaceful life; it's too late for me, I played the whole thing to review it for a blog. :( ])

So the fact that I'm actually angry at Tale of Tales says something about this company.

This isn't the first time they've let loose their infamy. You should check out this article on their free game, The Endless Forest. (note that since this is a Somethingawful article, there is lewd humor and cursing, so if that sort of stuff offends you, watch out) Sure the article is hilarious, but just take a look at the hissy fit the creators throw, and the fact that the article itself acknowledges their god complex.

Now that isn't exactly so insulting, I mean it's free, and it's a game about fuzzy deers in a happy forest. Sure they have weird faces and the fanbase is just outright creepy, but there's nothing really there to make anyone angry.

Oh but here's a good idea! Let's release a game where you walk an old lady on a perfectly linear path to a bench in a graveyard, have her sit on it, have a strange foreign song play, and then you walk her out of the graveyard, and that's the end! BRILLIANT! And it's free! Oh wait, just kidding, you have to pay five measly dollars for the full version that you can be using as a starving college student to feed yourself maybe ten meals worth of ramen. What's the difference between the full version and the free version, you ask? Why, in the full version, the old lady has a 50/50 chance of dying on that bench. ISN'T THAT ARTISTIC? Isn't that totally a basis for a game and not, say, a god damn screensaver?

I'm not even joking, that exists, and that is all you do.

Ok, let me just level to what Tale of Tales is trying to say here. They're trying to introduce some ***revolutionary*** method of art to games, right? So what are they trying to say by making us pay five dollars for the possibility of death? That death is really just a materialistic illusion? That money is truly the epitome of happiness in our lives, even for the sweet release of death? That we are failures as human beings for indulging in a set of pixels instead of using the five dollars to help the actual living folk the song in the game is trying to portray? That for every five dollars you pay for stupid things, an old lady dies somewhere? Okay Tale of Tales, you just made me spend a good hefty amount of my time pondering the notions of your small company, so I guess you did your job. (good thing I never wasted five dollars on it though)

Now to get back on the subject of The Path, it's very hard to describe why I felt this was a colossal waste of my time without spoiling it. Maybe this is just a clever marketing strategy for the "game" but ok I'll try.

First of all, like I've already mentioned, the fact that you are actually supposed to pay for this thing is one of the reasons it ruins it. It tries to insist that everything you decide to do is up to your own choice, and nothing is right or wrong. Except that is completely far off, since there IS a right choice as preferred by the game considering there is a "success" and "failure" ending. This, and the fact that you paid money for it sets you on a mindset of "I paid ten stupid bucks for this game, and I damn well didn't do that to walk to the end of a boring path each time." It's like you choose the explore the forest by obligation and not curiosity, and it's one of the ways this game breaks the fourth wall and makes you see it as a game rather than the emotional effect it supposedly goes for, so there's one failure.

Basically, after you do everything you can do with one of the girls, you'll have about five girls left, and everything from that point on is just a big "it would have been much more fun for me to just look at the rest of this game on youtube" play experience. I can't speak for everyone, but that's how my friend and I felt. We continued to play it because I basically felt bad since this was a gift and all. The sort of feeling you get when playing the first girl is that of "oh god something is going to get me" and "where do I go? Good lord, I'm lost!" However, a lot of horror games that are much more entertaining than this have that effect too when you know nothing of the game. Like I said, I'm not a big fan of Silent Hill (except for that one dog ending) but I have nothing against it and it's a masterpiece compared to this game, and both the literary and game version of I Have No Mouth and I Must Scream are wonderful and shouldn't even be compared to this game.

I think mainly what's so off-putting about this game is their "silly gamers, this is ART" attitude. There are far more artistic games that exist already and actually make some sort of attempt to use the gaming medium to its full effect and not underestimate and mock it so blatantly as this one does. And yes, this game does mock you in a lot of places. The creators have said it themselves as much. It's very mature and nice of them!

Yup.
PecanBlue is offline   Reply With Quote
Old 01/13/2010, 05:01 pm   #30
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

Well BluePecan, your rant was worth the ten bucks to buy the Path. It sounds much more like you have a problem with Tale of Tales rather then the games that they produce. I must say, the the company does irritate me, and all of the points you have made are valid. If there is one thing that every game developer should know, it is that you should NEVER insult the player or make them feel stupid. You and I played the game for very different reasons, and for me, it was worth it. Of course I find that being able to discuss the game adds to it's value, as well as ripping it to shreds and learning how NOT to make a game. I always try to see the up side of a situation...

Tale of Tales does need to get a hold of its ego, and actually listen to what people have to say, but the sad part is, they will probably continue in there ways and still make money. *sigh*

By the way, your description of the the Graveyard was stellar!
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/13/2010, 06:08 pm   #31
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

I didn't actually know about Tale of Tales before playing The Path, though I do vaguely remember a bit of talk about The Endless Forest, but I never really thought much about it. I tend to be too curious for my own good, almost to the point of torturing myself, (After all, my friend and I did willingly start a blog for reviewing popular Japanese visual novels, knowing full well there were plenty of those that would make us want to scream and kill ourselves.) so I did pretty much research on Tale of Tales after I played The Path just to see what I had just dealt with, and well, I was not happy.

My experience with The Path was an interesting one, but a lot of it had less to do with the game itself. (I made a silly little comic about it on my blog that I will post when my browser isn't being dumb) I was the player, and my friend watched me play and she was pretty much laughing like a maniac at everything. When we started up the game, I had no idea who to actually choose first, and my friend was all "wait, do the girls die in this game?" And I said "this is supposedly a horror game so I wouldn't be surprised. What is more horrific than the gratuitous death of young women?" So she screamed "PICK THE GOTH GIRL FIRST PICK THE GOTH GIRL FIRST." My friend is kind of a psycho. (just kidding but she finds amusement in everything)

And then when we were sent off on the path, even before the game says anything she yells "GO INTO THE FOREST." I kind of wanted to stay on the path to see what happened, but I kind of pretty much already realized that since this was based off of Red Riding Hood, that wasn't going to do much good. Cue the nearly thirty minutes of being nervous followed by pure frustration of me apparently going around in circles and my friend constantly laughing at me while eating cookies. She was telling me things like "stop going in circles, change direction!" and "don't run, the wolf will get you!!!!" (of course I had already figured out nothing happens if you run like that after a while) So I had enough and I pretty much looked at the manual. Stand still to attract the girl in white? Ok. I did, got back on the path, nothing interesting happened, etc. I got so annoyed with my friend I told her "look, you think this is so funny? HERE, YOU PLAY" so she did and found the wolf within five minutes. >:| I think the randomization system liked her!

So pretty much after we completed the whole game, (and several comments relating to "what the hell did I just watch" after each ending) my friend was curious to see what people thought about it, so we looked in the Steam forum first, and there you have it.

Honestly, since that wasn't my ten bucks I wasn't all that angry about it. After all, at least I actually talk about the game, and at least the game has a statement (or appears to) that I mostly agree with. I admit as someone who likes to attend the International Film Festival just for the experience, I feel as I have wasted money on far worse things to the point that I don't even want to acknowledge they exist, so The Path is at least progress. I just feel as if the game is kind of telling me "pay up so we can make better games in the future" which is all well and good but not when the creator so bluntly states "nope, the tediousness of our games are part of them and we have no interest to expand our horizons into actual gameplay or some form of semi-interesting exploration." Okay, great.

I forgot to mention that knowing Michael's intents just completely ruins Scarlet's story for me. At first I saw it as if her wolf was breaking her out of her stern mannerisms to allow her artistic side to come out, (curtain closes on old Scarlet, curtain opens again when Scarlet is ravaged) as if he/she were some sort of inspirational muse. But now after seeing Michael's attitude to this whole art thing, I can't help but feel that Scarlet is someone like Michael, who wants to express art, and the wolf is someone (like me!!!!) that tries to set boundaries upon it based on expectations. (thus everything is bland and boring in the house) I wish I could unsee this, but I can't now and it's awful!

Though like I said that The Path itself as a game only frustrates me, I will say that The Graveyard does genuinely make me rage. I still can't believe anyone would look at anyone else in the eye and say "look, this, right here, that you pay five bucks for, is art." It angers me in more ways than one. Not just as supposed art, but the message that comes out of paying real, actual money for the possibility of death, angers me.
PecanBlue is offline   Reply With Quote
Old 01/14/2010, 04:52 am   #32
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

I would love to see that comic! Send me a link when you have it up.

I think that maybe the Path is actually successful as an art piece much in the same way DuChamp's "fountain" is. Yes it is a urinal on a pedestal which some eccentric guy claim is art, but it got the attention from both extremes of like and dislike. Now I personally think the DuChamp was making fun of the artists of the time, and while we know that Tale of Tales tells us the Path is art, it is indeed possible that they are making fun of us gamers. We have now entered the fuzzy realm of what constitutes as art. Good lord, that is a head ache in a can of spam. Do we want to open the can of spam?
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/14/2010, 10:04 am   #33
Brainiac
Game Guru
 
Brainiac's Avatar
 
Join Date: Jul 2009
Location: Somewhere in Ohio...
Posts: 408
Send a message via ICQ to Brainiac Send a message via AIM to Brainiac Send a message via Yahoo to Brainiac Send a message via Skype™ to Brainiac
Default Not really

Quote:
Originally Posted by ShaggE View Post
Might I add, I Have No Mouth And I Must Scream. The acting is dire, and some of the logic is questionable at best, but it's definitely the type of story that sticks with you.

EDIT: I recommend reading the source material first, as the game acts as a sequel.
Not exactly; it's more like an alternate universe/take on things, kinda like a gaiden game. If you fail miserably at the game, though, it ends in much the same way as in the original novella.

A lot of the "artistic" element to IHNMAIMS (much easier to write, far harder to pronounce) is simply that Cyberdreams worked side by side with the original author of the novella to create this version of his work. The game as a whole primarily spawned from a simple question: why does AM choose these particular five people to torture?

Say what you will about the acting, but you can't fault AM's voice - it's Harlan Ellison himself, after all. If you can't find this game anywhere else, Ellison has copies for sale via his website.
__________________
There is balance in all things. Live in symmetry with the world around you. If you must blow things up and steal from those around you, THAT'S WHAT RPGS ARE FOR!

Official Member of the VGL Street Team
Brainiac is offline   Reply With Quote
Old 01/14/2010, 10:23 am   #34
ShaggE
Deep Mushroom
 
ShaggE's Avatar
 
Join Date: Nov 2006
Posts: 3,316
Send a message via MSN to ShaggE
Default

Quote:
Originally Posted by Brainiac View Post
Not exactly; it's more like an alternate universe/take on things, kinda like a gaiden game. If you fail miserably at the game, though, it ends in much the same way as in the original novella.

A lot of the "artistic" element to IHNMAIMS (much easier to write, far harder to pronounce) is simply that Cyberdreams worked side by side with the original author of the novella to create this version of his work. The game as a whole primarily spawned from a simple question: why does AM choose these particular five people to torture?
Ah, my mistake. That would explain why all five are alive in the game.


Quote:
Say what you will about the acting, but you can't fault AM's voice - it's Harlan Ellison himself, after all.
I'm referring more towards Gorrister and Nimdok. Gorrister sounds like a dry script read, and Nimdok speaks so incredibly slowly that I find myself skipping his lines after reading the text... and I *never* do that.
__________________
"This grass feels funny. It feels like... pants." - Kirby

A song.

Also a song.
ShaggE is offline   Reply With Quote
Old 01/17/2010, 05:46 pm   #35
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

@Plunder Bunny

Sorry! I was gone for a while, because the first week of classes can be pretty hectic. Here's that silly comic since you were interested.

I Have No Gameplay and I Must Scream (Be aware for those who want to play The Path, this has SPOILERS.)
PecanBlue is offline   Reply With Quote
Old 01/18/2010, 11:00 am   #36
Plunder_Bunny
Member
 
Plunder_Bunny's Avatar
 
Join Date: Jul 2009
Location: North East
Posts: 56
Default

Pecan, that was brilliant! I think it could also be called, "The Path in one Page". Even though I enjoy the literary and "artistic" aspects of the game, I can definitely relate to you on the game play end. Good luck with your classes! I start my professor training next week. =D
__________________
http://jennink.startlogic.com
Plunder_Bunny is offline   Reply With Quote
Old 01/20/2010, 02:19 am   #37
Silverwolfpet  Community Moderator
Wolfy
 
Silverwolfpet's Avatar
 
Join Date: Jun 2009
Location: Romania
Posts: 3,042
Send a message via Yahoo to Silverwolfpet
Default

Well, I bought the Path. That Granny graveyard-thing looks interesting.
I bought it for two reasons:

1. I am really curious how one little game can generate controversial talks about...what appears to be, nothing!
2. I make movies... atmosphere and eerie sounds are right up my alley, so at least I know I paid 8 euros for, hopefuly, an "inspirational environment".

Wish me luck!
__________________
I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.


Something awesome this way comes... ^.^
www.silverwolfpet.com
Silverwolfpet is offline   Reply With Quote
Old 01/20/2010, 03:28 am   #38
Silverwolfpet  Community Moderator
Wolfy
 
Silverwolfpet's Avatar
 
Join Date: Jun 2009
Location: Romania
Posts: 3,042
Send a message via Yahoo to Silverwolfpet
Default

Sorry for double post...

I just played the Path. Well, one girl. I have this weeeeird sensation that these are the worst 8 euros I've spent in my entire life and I can't stop laughing!
The speed is killing me.... maybe if the girls would run faster, yeah...that would be entertaining... but the speed, man... the speed!

I downloaded the trial version of The Graveyard. It was actually beautiful, really. But it totally cracked me up when I saw videos on youtube with SPEEDRUN! Hahaha! Oh man... it's...

Well, that's a lesson I learned today... Not all weird and uknown games are actually good! I prefered the graveyard. But 5 dollars just to see the old lady die?? Just for a 5 second animation??? Dude!! .
So... yeah... thanks for the info. Now I HAVE to play the path, just to make some good use of the money I spent.
__________________
I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.


Something awesome this way comes... ^.^
www.silverwolfpet.com
Silverwolfpet is offline   Reply With Quote
Old 01/20/2010, 06:30 am   #39
Icedhope  Community Moderator
007
 
Icedhope's Avatar
 
Join Date: Jun 2008
Location: IL
Posts: 3,292
Default

Quote:
Originally Posted by Silverwolfpet View Post
Sorry for double post...

I just played the Path. Well, one girl. I have this weeeeird sensation that these are the worst 8 euros I've spent in my entire life and I can't stop laughing!
The speed is killing me.... maybe if the girls would run faster, yeah...that would be entertaining... but the speed, man... the speed!

I downloaded the trial version of The Graveyard. It was actually beautiful, really. But it totally cracked me up when I saw videos on youtube with SPEEDRUN! Hahaha! Oh man... it's...

Well, that's a lesson I learned today... Not all weird and uknown games are actually good! I prefered the graveyard. But 5 dollars just to see the old lady die?? Just for a 5 second animation??? Dude!! .
So... yeah... thanks for the info. Now I HAVE to play the path, just to make some good use of the money I spent.
Well at least you learned that, I spent the five dollars, and Tale Of Tales, is a great upcoming game company, but I feel they're are too artsy for me.
__________________
Good things come to those who wait, bad things come to those who hate, girlfriends come to those who date, children come to those who mate. ~ Haggis

"My opinons are my own and reflect myself and not TTG also I don't work for them...they just gave me mod powers."

"Requiescat in pace my father and nephew"

Now Playing:
MGS3 - Portable Ops - Peace Walker - Metal Gear - Solid Snake - Metal Gear Solid - MGS2 - MGS4
Icedhope is offline   Reply With Quote
Old 01/20/2010, 02:11 pm   #40
PecanBlue
I warned you about stairs
 
PecanBlue's Avatar
 
Join Date: Oct 2009
Location: Not telling, I don't want rocks thrown at my house
Posts: 743
Send a message via AIM to PecanBlue
Default

Quote:
Originally Posted by Silverwolfpet View Post
I am really curious how one little game can generate controversial talks about...what appears to be, nothing!
The only controversy I've heard is people ragging on The Graveyard for actually daring to charge for and slap "game" on it. I think it actually would have worked much better as a screensaver. Screensavers get no love nowadays. (Though it's weird because they did make their other free game, The Endless Forest, a screensaver, so what's the deal?) I feel the interactive aspect does absolutely nothing at all.

Quote:
Originally Posted by Silverwolfpet View Post
Well, that's a lesson I learned today... Not all weird and uknown games are actually good! I prefered the graveyard. But 5 dollars just to see the old lady die?? Just for a 5 second animation??? Dude!! .
But it's ~*~*artistic~*~*!
PecanBlue is offline   Reply With Quote
Reply

Bookmarks

Tags
gameplay, path

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sam and Max Episode 5 stuck in conversation Soultaker Game Support - General 6 04/16/2007 03:49 am


All times are GMT -8. The time now is 01:08 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy