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Originally Posted by haydenwce27
I can't say I like this idea. Murray's always been the pathetic little skull with ambitions too big to undertake. He's so harmless despite being so evil - that's the irony and humour that make Murray the hilarious character that he is, and it is something that cannot be changed. Not even for the sake of a good story, it just can't work without ruining his character from previous games.
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Pathetic as he might've been, he nearly bit Guybrush's hand off in Lair. And if the developers has enough bravery turning LeChuck human, then I wouldn't see why Murray cannot appear in his full skeletal form, at least as a one-episode villain (similar to McGillicutty in Siege).
As per the rest of the story, first of all I think we need to push the date of the Voodoo Lady's obsession with LeChuck's power a tad earlier, let's say somewhere between Escape and Tales. The lust for voodoo, either good or bad, wouldn't make her necessarily an evil person. She is into voodoo after all, so maybe she got attracted to LeChuck's power and wanted to use it for her own means. Not necessarily evil means.
LeChuck, on the other hand, possessed her as she started digging into this. And eventually, he was controlling her mind, thou his power was weak because she was able to partially suppress it and stay kinda midway, like pirates who were infected with the Pox. However, it took someone to actually go inside her mind in order to kick him out of here, and who else but Guybrush, right? =)
At the end of another episode, Guybrush would face LeChuck in, let's say, a familiar early games setting (take whichever), but instead of the usual turn of event, Largo would come and rescue LeChuck out of there by using some voodoo talisman he has been assembling earlier. Then LeChuck would return again, as always.
Although, in all is still seems somewhat hackneyed to me as MI plot. It must be developed and elaborated. Plus, is there any guarantee that the team actually bothers reading it? That would surprise me if they do lol