Quote:
Originally Posted by AdamG
The only way I can think of that a launcher could make the episodes smaller is by packaging all the season's models and textures with the launcher. That would make it difficult to change the season on the fly, and it would make it possible for people to unpack the resources and spoil the whole season. (at least in regards to textures and models)
While releasing content early with a launcher could prove to be a mistake, releasing a launcher with Season CDs would be a good idea. Kind of like the menus you see on DVDs, which would make it easy to add in any extras too. Like videos from Telltale (I want videos darnit!). 
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yes, I see if it is kind of hard to remake the episodes to share reasources, but you have to admit it seems like many of the character models and scenes are identical from episode to epsiode so it should be technically possible to share them between epsidoes.
Im also fairly sure that in order to release one episode per month there is a lot of copying and pasting. There for a lot of the binary content must be more or less identical and they could be saved as single files instead of duplicates for each episode. That way you save space without compression.
How large part of the 70 meg files consist of common drivers, routines, models, graphics I have as little or much clue as anyone else, but lets say you could get the whole package down to 300 megs as opposed to lets say 400?
It might be too late for a single app for Season 1 but I think they should consider it for the Wii version as well as Season 2 on PC and other episodic games.
Once more, look at the Wolfenstein 3d menu (sorry if I sound repetative).