Quote:
Originally Posted by thin029
Uzrname, do you know when you reach the end of the scenario and you get a black screen for a second or even just a camera angle change until you see what's ahead of you? This is called SCREEN CHANGING, THOSE PERIODS ARE SCREENS
Man, is it THAT HARD to understand. Tales has too few screens, it's a fact
|
Thin, what he was trying to tell you was that, with the 3D environment, Tales doesn't need a ton of screens. In Flotsam Town, the whole town is one screen. At Spinner Cay, the whole area of town except for the Library and the Chieftan's hot tub is just one screen. In Rise of the Pirate God, each area of the crossroads is just one screen.
The camera pans as Guybrush moves, so you don't need lots of screens.
[EDIT]: Oh, and in
Curse of Monkey Island (my ABSOLUTE favorite MI game until Tales came out,) The outdoor area in Puerto Pollo Town is
also just one screen. More doesn't mean better. [/EDIT]
Okay, okay... so let me get this straight. According to you, when this idea is used as far as old NES games go, Deadly Towers is better than The Legend of Zelda because the dungeons have more screens.
okay, so this dungeon map that was hand written bcuz it's so huge:
is better than this:
Have you seen the AVGN's review of Deadly Towers? It's terrible.
Tales doesn't need more screens. Uzr is right, the 3D camera panning as you move reduces the need for tons of them.